Reputation: 35
i'm doing a C# project with my friend. We have to take a signature and save it to a JPG file. We don't have much idea of how doing this, but at least we are trying. We have 2 problems:
1.
When drawing the Graphics, if the mouse moves too fast, not all the points are caught by the mousemove Event and the result image are separated points. How can i improve this?
Here is my code:
private void ingresoFirma_Load(object sender, EventArgs e)
{
myBrush = new SolidBrush(Color.Black);
myGraphics = panel1.CreateGraphics();
}
private void panel1_MouseDown(object sender, MouseEventArgs e)
{
isDrawing = true;
}
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
if (isDrawing)
{
myGraphics.FillEllipse(myBrush, e.X, e.Y, 10, 10);
}
}
private void panel1_MouseUp(object sender, MouseEventArgs e)
{
isDrawing = false;
}
The second problem is that we have no idea of how to save the Graphics to a .jpg image. We used something like this:
private void saveSign_Click(object sender, EventArgs e)
{
Bitmap signature = new Bitmap(100,100,myGraphics);
signature.Save("c:\\myBitmap.bmp");
}
But it saves a blank image.
Upvotes: 0
Views: 369
Reputation: 39152
Here's something to get you started...
public partial class ingresoFirma : Form
{
private List<Point> stroke = null;
private List<List<Point>> Strokes = new List<List<Point>>();
public ingresoFirma()
{
InitializeComponent();
}
private void panel1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == System.Windows.Forms.MouseButtons.Left)
{
stroke = new List<Point>();
stroke.Add(new Point(e.X, e.Y));
}
}
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == System.Windows.Forms.MouseButtons.Left)
{
stroke.Add(new Point(e.X, e.Y));
if (stroke.Count == 2)
{
Strokes.Add(stroke);
}
panel1.Refresh();
}
}
private void panel1_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == System.Windows.Forms.MouseButtons.Left)
{
stroke = null;
}
}
private void panel1_Paint(object sender, PaintEventArgs e)
{
foreach(List<Point> curStroke in Strokes)
{
e.Graphics.DrawLines(Pens.Black, curStroke.ToArray());
}
}
private void btnClear_Click(object sender, EventArgs e)
{
Strokes.Clear();
panel1.Refresh();
}
private void btnSave_Click(object sender, EventArgs e)
{
SaveFileDialog sfd = new SaveFileDialog();
sfd.Filter = "JPG Files(*.JPG)|*.JPG";
if (sfd.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
Bitmap bmp = new Bitmap(panel1.Width, panel1.Height);
panel1.DrawToBitmap(bmp, panel1.ClientRectangle);
bmp.Save(sfd.FileName, System.Drawing.Imaging.ImageFormat.Jpeg);
}
}
}
Upvotes: 1
Reputation: 1718
With the DrawToBitmap() method of Control, you can save the image:
Bitmap theBitmap = new Bitmap(panel1.Width, panel1.Height)) ;
panel1.DrawToBitmap(theBitmap, new Rectangle(0, 0, bmp.Width, bmp.Height));
theBitmap.Save("c:\\myBitmap.bmp");
Upvotes: 0