Reputation: 71
I have finished my game in Unity already. But whenever I'm trying to build the game, it stops at the point as shown below. Does anyone know the reason why it happens? It always stops at the same point....
Upvotes: 0
Views: 2559
Reputation: 1070
It's a problem with baking the lightmaps on your scene.
Unity doesn't like huge objects when it comes to baking lightmaps on them and it can certainly kill the light transport on a build.
You can try to open the Window menu from the main Unity menubar and search for the "Continues baking" checkbox under Lightning and uncheck it.
Or you can just split your bigger objects on your scene which may cause this problem.
Here's a thread detailing the issue a bit.
I've also seen people working around this problem by disabling Global Illumination altogether so that may be a solution for you as well if you are using it and you are willing to give up on that feature.
Edit: Another thread about this sort of thing with a decent solution - not sure why I didn't remember it for first but it's a good idea before trying to split your huge objects to mess with their "Scale In Lightmap" property as well to reduce the lightmaps' size.
You can also try the "Advanced Parameter" options.
Upvotes: 1