Reputation: 41
I'm using threejs to develop an application. I apply OrbitControls to my camera. But for some reasons, I need sometimes to set manually the rotation of the camera. My problem is that the camera's lookAt()
function doesn't work because it overrides the orbitController. I don't know how to do it, Quaternion.lerp()
doesn't work also. I just need to set manually the rotation of the camera.
Upvotes: 1
Views: 1233
Reputation: 4234
You can turn orbitcontrols off with controls.enabled=false
Three.JS Orbit Controls - enabling and disabling without position jumping
Dragging and Clicking Objects with Controls
Upvotes: 2