Reputation:
Client
class Client
{
public TcpClient client;
public StreamWriter server;
public ServerPlayer serverPlayer;
public Player player;
public void Connect(Player p)
{
player = p;
serverPlayer = new ServerPlayer();
client = new TcpClient(AddressFamily.InterNetwork);
client.Connect("Don't wory my IPV4 Is Here", 8888);
NetworkStream stream = client.GetStream();
server = new StreamWriter(stream);
Timer t = new Timer(Send, null, 0, 10);
}
public void Send(Object o)
{
server.WriteLine("Hello I am bob");
server.Flush();
}
}
Server
class TcpServerConnection
{
private static TcpListener tcpListener;
static void Main(string[] args)
{
tcpListener = new TcpListener(IPAddress.Any, 8888);
tcpListener.Start();
Console.WriteLine("Server started.");
while (true)
{
//blocks until a client has connected to the server
TcpClient client = tcpListener.AcceptTcpClient();
//create a thread to handle communication
//with connected client
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
clientThread.Start(client);
}
}
private static void HandleClientComm(object client)
{
while (true)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
StreamReader server = new StreamReader(clientStream);
Console.WriteLine(server.ReadLine());
}
}
}
Problem
Track of events:
Started!
Hello I am bob
Hello I am bob
(Many Hello I am bobs later)
Hello I am bob
(Hello I am bobs just stopped)
(About 30 seconds)
Don't know if it because the client stops sending or server stops receiving or both!? But once this is ran about 30 seconds into this the server stops getting the send information. No error is thrown simply it just doesn't send.
Upvotes: 0
Views: 721
Reputation:
Found out it was my internet. After my google-fu. I set my port for my server to be TCP open. Found out my router was getting suspicious after a spam of messages going into a random port. IP:IPV4 PORT:8888 SETTINGS:OPEN
Upvotes: 1
Reputation: 432
Since you are creating one and only one connection to the Server, and then sending messages constantly in the Client, accordingly when handling the client messages in the Server program, you should accept a TcpClient and then read messages in a loop, instead of accepting a Tcplient and reading a message all in a loop.
private static void HandleClientComm(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
StreamReader server = new StreamReader(clientStream);
while (true)
{
Console.WriteLine(server.ReadLine());
}
}
Upvotes: 0
Reputation: 3471
Ok in your ServerConnection object the first while loop is fine. but the one in your handler is going to cause some problems try this:
private static void HandleClientComm(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
using(var stream = new StreamReader(clientStream))
{
while (stream.Peek() >= 0)
{
Console.WriteLine(server.ReadLine());
}
}
}
Upvotes: 0