Reputation: 49
I'm working on Unity for a School Project and I am using Kinect to recognize facial expressions. The "default" expression it shows is Neutral and it changes as I change facial expression to Happy or Suprised, etc.
I created a game object called Face where I set the different textures (faces that the PC shows in response to my expression) and I wanted him to change when I change my facial expression. But for some reason it is not working.
I am using C# and first I set this:
public static Texture[] textures = new Texture[7];
public Texture neutral, smiling, happy, angry, sad, kissing, surprised;
public GameObject Face;
public Renderer rend;
In the Start I have this:
Face = GameObject.Find ("Face");
textures[0] = neutral;
textures[1] = smiling;
textures[2] = happy;
textures[3] = angry;
textures[4] = sad;
textures[5] = sad;
textures[6] = surprised;
By the way, it didn't find Face so I put it there by the inspector and I did the same with the textures/faces. Then in the Update I put this which is defined below:
ClassifyAndApply(numbers);
private void SaveAnimUnits()
{
numbers[0] = _animUnits.LipRaiser;
numbers[1] = _animUnits.JawLowerer;
numbers[2] = _animUnits.LipStretcher;
numbers[3] = _animUnits.BrowLowerer;
numbers[4] = _animUnits.LipCornerDepressor;
numbers[5] = _animUnits.OuterBrowRaiser;
}
private void ClassifyAndApply(float[] units){
// Renderer rend = GetComponent<Renderer>();
// Face = GameObject.Find ("Face");
if (units[2] <= 0.264888){
if (units[3] <= 0.817408){
if (units[1] <= 0.181886){
if (units[0] <= -0.216908){
if (units[4] <= 0.395523){
if (units[1] <= 0.104226){
Face. GetComponent<Renderer>().material.mainTexture = textures[3];
}
else{
Face. GetComponent<Renderer>().material.mainTexture = textures[0];
}
This tree continues but I think my problem is this but I am not sure.
Face. GetComponent<Renderer>().material.mainTexture = textures[0];
Upvotes: 1
Views: 10075
Reputation: 1731
Try executing Face.GetComponent<Renderer>().material.mainTexture = textures[0];
without the huge if
structure, to be 100% sure it is not working. Are you sure you have all the textures drag-n-dropped in the inspector ?
If that is the case then try creating new material (right-mouse-in-project-tab -> Create -> Material) and give it the Standard
shader. Then give the material to your Face
object.
Setting mainTexture
only works if your object is using material with shader that has a parameter named "MainTexture" (some simple color or exotic fx shaders might not have use for texture and and have no such parameter)
Upvotes: 3