Reputation: 2690
I have 2 UIButtons
on a view.
Each of them are linked to 2 different views.
They have to pass different data depending which button you just tapped.
I know there is different way to segue
but I want to use the prepareForSegue
version for each (seems more clear for me to have the segue
drawn on the storyboard and some code to explain what happened).
I tried this...
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if (segue != "historySegue") {
let controller = segue.destinationViewController as! ResultViewController
controller.match = self.match
} else {
let controller = segue.destinationViewController as! HistoryViewController
controller.history = self.history
}
}
@IBAction func showHistory(sender: UIButton) {
performSegueWithIdentifier("historySegue", sender: self)
}
@IBAction func match(sender: UIButton) {
performSegueWithIdentifier("matchSegue", sender: self)
}
But I got an error when I click the buttons
(lldb)
Upvotes: 10
Views: 13918
Reputation: 14477
In order to navigate different segues in objective C you need to follow these actions.
customize the code as following, here's an example:
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if([segue.identifier isEqualToString:@"segueNumberOne"]){
YourViewController *functionalityViewController = [segue destinationViewController];
functionalityViewController.someProperty = someValue;
NSLog(@"move to segue number 1");
}else if ([segue.identifier isEqualToString:@"segueNumberTwo"]){
NSLog(@"move to segue number 2");
}
Upvotes: 0
Reputation: 2417
prepareForSegue with two different segues when you click on button uialert controller will show it will give you three options 1. physical, 2. online and 3. cancel.
@objc func twoSegues(sender : UIButton) {
let alert = UIAlertController(title: "Update Request", message: "Are you sure to update the record!", preferredStyle: .alert)
let yes = UIAlertAction(title: "Yes", style: .default, handler: { [weak self] (UIAlertAction) in
if(serviceType == "physical") {
DispatchQueue.main.async {
self?.performSegue(withIdentifier: "physical", sender: self?.myArray[id!].serviceID)
}
}
if(serviceType == "online") {
DispatchQueue.main.async {
self?.performSegue(withIdentifier: "online", sender: self?.myArray[id!].serviceID)
}
}
})
let no = UIAlertAction(title: "No", style: .default, handler: nil)
alert.addAction(yes)
alert.addAction(no)
self.present(alert, animated: true, completion: nil)
}
}
Upvotes: 0
Reputation: 77631
You could switch it...
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if let identifier = segue.identifier {
switch identifier {
case "matchSegue":
let controller = segue.destinationViewController as! ResultViewController
controller.match = self.match
case "historySegue":
let controller = segue.destinationViewController as! HistoryViewController
controller.history = self.history
}
}
}
Upvotes: 4
Reputation: 1789
Take out your IBActions (making sure to delete them in the Connections Inspector via the right side bar in the Interface Builder as well as in your code). For the segues, just use the Interface Builder, make sure both segue's identifiers are correct, then try this prepareForSegue method:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "matchSegue" {
let controller = segue.destinationViewController as! ResultViewController
controller.match = self.match
} else if segue.identifier == "historySegue" {
let controller = segue.destinationViewController as! HistoryViewController
controller.history = self.history
}
}
Upvotes: 23
Reputation: 25459
You should compare the segue.identifier
with the string not segue:
segue.identifier == "historySegue"
It won't fix your problem but it helps later.
I believe you have added an breakpoint and your app just stop at it. Remove the breakepoint and it will work.
Upvotes: 1