Reputation: 635
I have the following lines of code on my web page - example/demo.
HTML:
<div class="qa">
<div>1</div>
<div>2</div>
<div>3</div>
<div>4</div>
<div>5</div>
</div>
<p class="countdown-timer">00:00:15</p>
JavaScript/jQuery:
/* ----- Slick ----- */
$(document).ready(function() {
$('.qa').slick({
infinite: false,
slidesToShow: 1,
slidesToScroll: 1,
adaptiveHeight: false,
arrows: true,
mobileFirst: true,
respondTo: 'window',
useCSS: true,
swipeToSlide: false
});
});
/* ----- Timer ----- */
function Stopwatch(config) {
// If no config is passed, create an empty set
config = config || {};
// Set the options (passed or default)
this.element = config.element || {};
this.previousTime = config.previousTime || new Date().getTime();
this.paused = config.paused && true;
this.elapsed = config.elapsed || 0;
this.countingUp = config.countingUp && true;
this.timeLimit = config.timeLimit || (this.countingUp ? 60 * 10 : 0);
this.updateRate = config.updateRate || 100;
this.onTimeUp = config.onTimeUp || function() {
this.stop();
};
this.onTimeUpdate = config.onTimeUpdate || function() {
console.log(this.elapsed)
};
if (!this.paused) {
this.start();
}
}
Stopwatch.prototype.start = function() {
// Unlock the timer
this.paused = false;
// Update the current time
this.previousTime = new Date().getTime();
// Launch the counter
this.keepCounting();
};
Stopwatch.prototype.keepCounting = function() {
// Lock the timer if paused
if (this.paused) {
return true;
}
// Get the current time
var now = new Date().getTime();
// Calculate the time difference from last check and add/substract it to 'elapsed'
var diff = (now - this.previousTime);
if (!this.countingUp) {
diff = -diff;
}
this.elapsed = this.elapsed + diff;
// Update the time
this.previousTime = now;
// Execute the callback for the update
this.onTimeUpdate();
// If we hit the time limit, stop and execute the callback for time up
if ((this.elapsed >= this.timeLimit && this.countingUp) || (this.elapsed <= this.timeLimit && !this.countingUp)) {
this.stop();
this.onTimeUp();
return true;
}
// Execute that again in 'updateRate' milliseconds
var that = this;
setTimeout(function() {
that.keepCounting();
}, this.updateRate);
};
Stopwatch.prototype.stop = function() {
// Change the status
this.paused = true;
};
$(document).ready(function() {
/*
* First example, producing 2 identical counters (countdowns)
*/
$('.countdown-timer').each(function() {
var stopwatch = new Stopwatch({
'element': $(this), // DOM element
'paused': false, // Status
'elapsed': 1000 * 1 * 15, // Current time in milliseconds
'countingUp': false, // Counting up or down
'timeLimit': 0, // Time limit in milliseconds
'updateRate': 100, // Update rate, in milliseconds
'onTimeUp': function() { // onTimeUp callback
this.stop();
$(this.element).html('Times Up');
/* $(".qa").slick('slickGoTo', 5); */
},
'onTimeUpdate': function() { // onTimeUpdate callback
var t = this.elapsed,
h = ('0' + Math.floor(t / 3600000)).slice(-2),
m = ('0' + Math.floor(t % 3600000 / 60000)).slice(-2),
s = ('0' + Math.floor(t % 60000 / 1000)).slice(-2);
var formattedTime = h + ':' + m + ':' + s;
$(this.element).html(formattedTime);
}
});
});
});
How can I make it so that when the count-down timer reaches 0, it will slide to the very last slide in the carousel?
Currently I am using the line below to achieve this, however this is not a viable solution as the script is being used numerous times on different pages and more slides may be added-in at a later stage:
$(".qa").slick('slickGoTo', 5);
Upvotes: 0
Views: 4000
Reputation: 735
when your slideToShow
is bigger than 1 you must do like below:
$('.your-slider').on('init', function(event, slick){
let slideToShow = slick.breakpointSettings[slick.activeBreakpoint].slidesToShow;
slick.slickGoTo(slick.slideCount-slideToShow);
});
Upvotes: 0
Reputation: 33628
how about something like this
$(".qa").slick('slickGoTo', $('.qa div').length);
Or for a cleaner code
$(".qa").slick('slickGoTo', $('.qa').children('div').length);
Upvotes: 1