Reputation: 5741
Basically I would like to show pressed buttons on Text Edit
widget. The Key event is working for GLWidget. How can I interact with widgets of MainWindow
from GLWidget
? This is my code so far,
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_startButton_clicked()
{
}
glwidget.h
#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QTimer>
#include <QtOpenGL/QGLWidget>
#include <gl/GLU.h>
#include <gl/GL.h>
#include <QKeyEvent>
class GLWidget : public QGLWidget
{
Q_OBJECT
public:
explicit GLWidget(QWidget *parent = 0);
~GLWidget();
protected:
void initializeGL();
void paintGL();
void resizeGL(int w, int h);
//--------------( Key Event )-----------------//
void keyPressEvent(QKeyEvent *event);
void keyReleaseEvent(QKeyEvent *event);
private:
QTimer timer;
};
#endif // GLWIDGET_H
glwidget.cpp
.
.
.
void GLWidget::keyPressEvent(QKeyEvent *event)
{
qDebug() << event->text() << " is pressed ...";
}
void GLWidget::keyReleaseEvent(QKeyEvent * event)
{
qDebug() << event->text() << " is released ...";
//ui->textEdit->setText("hhh"); <- ????????????????
}
Upvotes: 0
Views: 497
Reputation: 41776
You can do it just like any other widget.
Put a signal in your GLWidget
that will be emitted when the key is released
class GLWidget : public QGLWidget
{
....
signals:
void textChanged(QString text);
}
void GLWidget::keyReleaseEvent(QKeyEvent * event)
{
qDebug() << event->text() << " is released ...";
emit textChanged(event->text());
}
and connect this signal to your textEdit slot setText(const QString & text)
.
Upvotes: 1