Reputation: 4589
I added a custom button to the sceneKit view. When it is touched, it plays an animation, indicating that it was clicked. The problem I'm facing is the delay between user touch and start of animation. My scene has 28.1K triangles and 84.4K vertices. Is that to much or do I need to implement buttons differently. The scene renders with 60fps. I added the button via sceneView.addSubview: Thanks for answers
viewDidLoad(){
// relevant code
starButton = UIButton(type: UIButtonType.Custom)
starButton.frame = CGRectMake(100, 100, 50, 50)
starButton.setImage(UIImage(named: "yellowstar.png"), forState: UIControlState.Normal)
sceneView.addSubview(starButton)
starButton.addTarget(self, action: "starButtonClicked", forControlEvents: UIControlEvents.TouchUpInside)
starButton.adjustsImageWhenHighlighted = false
}
func starButtonClicked(){
animateScaleDown()
}
func animateScaleDown(){
UIView.animateWithDuration(0.1, animations: {
self.starButton.transform = CGAffineTransformMakeScale(0.8, 0.8)
}, completion: { _ in
self.wait()
})
}
func wait(){
UIView.animateWithDuration(0.2, animations: {}, completion: { _ in
UIView.animateWithDuration(0.2, animations: {
self.starButton.transform = CGAffineTransformMakeScale(1, 1)
})
})
}
Upvotes: 8
Views: 2718
Reputation: 723
For Swift 5
var starButton = UIButton()
func a () {
starButton = UIButton(type: UIButton.ButtonType.custom)
starButton.frame = CGRect(x: 100, y: 100, width: 50, height: 50)
starButton.backgroundColor = .blue
SpielFenster.addSubview(starButton)
starButton.addTarget(self, action: #selector(starButtonClicked), for: UIControl.Event.touchDown)
starButton.adjustsImageWhenHighlighted = false
}
@objc func starButtonClicked(){
animateScaleDown()
}
func animateScaleDown(){
UIView.animate(withDuration: 0.1, animations: {
self.starButton.transform = CGAffineTransform(scaleX: 0.8, y: 0.8)
}, completion: { _ in
self.wait()
})
}
func wait(){
UIView.animate(withDuration: 0.2, animations: {}, completion: { _ in
UIView.animate(withDuration: 0.2, animations: {
self.starButton.transform = CGAffineTransform(scaleX: 1, y: 1)
})
})
}
Upvotes: 0
Reputation: 4589
Okay I solved it. The problematic piece of code is
starButton.addTarget(self, action: "starButtonClicked", forControlEvents: UIControlEvents.TouchUpInside)
UIControlEvent.TouchUpInside gives the illusion of lag. Changing it to .TouchDown is much better.
Upvotes: 6