Reputation: 17303
For example, this is some code from a .storyboard
file.
<scene sceneID="iia-3d-rxc">
<objects>
<viewController id="diG-vY-mTj" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="doE-rD-hZg"/>
<viewControllerLayoutGuide type="bottom" id="a3z-Fu-YSa"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="osR-Fj-lTh">
<!-- ... -->
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="ywT-Gm-hlb" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="736" y="439"/>
</scene>
Every single node has an id
attribute of the format ***-**-***
, where the stars are substituted with alphanumeric symbols.
What sort of format is this? What's the purpose of those id
attributes and how are they generated?
Upvotes: 4
Views: 262
Reputation: 1005
I have a hard time believing that these identities are randomly generated, since it would require unnecessary lookup tables during compilation. Take, for example the identity "orR-Rm-srM". It appears to be a base-62 number with each digit being a-zA-Z0-9. Giving us 8 62-value "bits".
Tom
Upvotes: 1