Reputation: 471
I'm trying to clear std::queue
so that there are already some posing about this. How do I clear the std::queue efficiently?
I've tried to make a simple code for this. I have a question for time difference between "swap" and just "pop" method.
Test1 and Test2 are same total time. However, inside of method result is different.
CASE Test1: queue pop
Wed Jul 22 11:33:33 2015 : 10000000 start queue Wed Jul 22 11:33:38 2015 : 10000000 queue push complete diff : 5592 milliseconds(msec) Wed Jul 22 11:33:38 2015 : 10000000 clear queue Wed Jul 22 11:33:42 2015 : 10000000 queue clear complete diff : 3561 milliseconds(msec) diff between after TEST1 : 135644 milliseconds(msec)
CASE Test2: queue swap
Wed Jul 22 11:37:45 2015 : 10000000 start queue Wed Jul 22 11:37:51 2015 : 10000000 queue push complete diff : 5875 milliseconds(msec) Wed Jul 22 11:37:51 2015 : 10000000 clear queue Wed Jul 22 11:40:00 2015 : 10000000 queue clear complete diff : 129130 milliseconds(msec) diff between after TEST2 : 135006 milliseconds(msec)
Is there any reason why it works?
Environment: Windows7 (x64), MSVC2013
Code snippet:
#include <iostream>
#include <exception>
#include <chrono>
#include <queue>
#include <vector>
#include <ctime>
#include <string>
using namespace std;
std::string asString(const std::chrono::system_clock::time_point& tp)
{
std::time_t t = std::chrono::system_clock::to_time_t(tp);
std::string ts = std::ctime(&t);
ts.resize(ts.size() - 1);
return ts;
}
template<class T>
void clear(std::queue<T> &q)
{
std::queue<T> empty;
std::swap(q, empty);
}
void Test1(int itemCount, int mode)
{
queue<int> q;
std::chrono::system_clock::time_point tp_push = std::chrono::system_clock::now();
std::cout << asString(tp_push) << " : " << itemCount << " start queue : mode - " << mode << endl;
for (int i = 0; i < itemCount; i++)
{
q.push(i);
}
std::cout << asString(std::chrono::system_clock::now()) << " : " << itemCount << " queue push complete " << endl;
auto diff_push = std::chrono::system_clock::now() - tp_push;
std::cout << " diff : "
<< chrono::duration_cast<chrono::milliseconds>(diff_push).count()
<< " milliseconds(msec) " << endl;
std::chrono::system_clock::time_point tp_clear = std::chrono::system_clock::now();
std::cout << asString(tp_clear) << " : " << itemCount << " clear queue " << endl;
if (mode)
{
clear(q);
}
else
{
while (!q.empty())
{
q.pop();
}
}
std::cout << asString(std::chrono::system_clock::now()) << " : " << itemCount << " queue clear complete " << endl;
auto diff_clear = std::chrono::system_clock::now() - tp_clear;
std::cout << " diff : "
<< chrono::duration_cast<chrono::milliseconds>(diff_clear).count()
<< " milliseconds(msec) " << endl;
}
int main()
{
try
{
int itemCount = 10000000;
std::chrono::system_clock::time_point tp_test1 = std::chrono::system_clock::now();
Test1(itemCount, 0);
auto diff_test1 = std::chrono::system_clock::now() - tp_test1;
std::cout << " diff between after TEST1 : "
<< chrono::duration_cast<chrono::milliseconds>(diff_test1).count()
<< " milliseconds(msec) " << endl;
std::chrono::system_clock::time_point tp_test2 = std::chrono::system_clock::now();
Test1(itemCount, 1);
auto diff_test2 = std::chrono::system_clock::now() - tp_test2;
std::cout << " diff after TEST2 : "
<< chrono::duration_cast<chrono::milliseconds>(diff_test2).count()
<< " milliseconds(msec) " << endl;
}
catch (const exception& e)
{
cerr << "EXCEPTION : " << e.what() << endl;
}
}
Upvotes: 1
Views: 436
Reputation: 875
It looks like std::queue
when swapped does the equivalent of while()/pop(). This is especially true if the underlying structure is a linked list, as it would have to be iterated over each element to free up the memory.
The reason swap appears to do the same thing as the while/pop loop is because you've 'moved' the data from an empty queue into your queue object (and vice versa) - your queue object is now empty, but all you've done is move the data into a temporary queue object that is immediately freed once the Clear function returns, due to the automatic scoping of empty
resulting in its descructor being called.
Upvotes: 2