Reputation: 115
I've been looking for a way to make a table like thing in C# (3.5), but still have come up empty. Basically I want to do this
var myClassVar = new myClass();
myClassVar["hello"]["world"] = "hello world";
myClassVar["hello"][0] = "swapped";
myClassVar[0][0] = "test";
myClassVar["hello"]["to"]["the"]["world"] = "again";
myClassVar[0][1][0][0] = "same as above sorta";
I'm trying to create this type of class to parse a file format I've created for storing data. Does anyone know of something like this?
Upvotes: 2
Views: 480
Reputation: 9270
public class LuaTable
{
private Dictionary<object, dynamic> properties = new Dictionary<object, dynamic>();
public dynamic this[object property]
{
get
{
if (properties.ContainsKey(property))
return properties[property];
LuaTable table = new LuaTable();
properties.Add(property, table);
return table;
}
set
{
if (!properties.ContainsKey(property))
properties.Add(property, value);
else
properties[property] = value;
}
}
}
You can use it exactly how you want to:
var myClassVar = new LuaTable();
myClassVar["hello"]["world"] = "hello world";
myClassVar["hello"][0] = "swapped";
myClassVar[0][0] = "test";
myClassVar["hello"]["to"]["the"]["world"] = "again";
myClassVar[0][1][0][0] = "same as above sorta";
string s1 = myClassVar["hello"]["world"]; // = "hello world"
string s2 = myClassVar["hello"][0]; // = "swapped"
string s3 = myClassVar[0][0]; // = "test"
string s4 = myClassVar["hello"]["to"]["the"]["world"]; // = "again"
string s5 = myClassVar[0][1][0][0]; // = "same as above sorta"
Edit: I just realized C# 3.5 doesn't have dynamic
, so here's a version that simply uses generics. I hope that this is fine (since you really have to have all of the child properties of your table be of the same type (in this case, string
):
public class LuaTable<T> where T : class
{
private bool isValue;
private T value = null;
private Dictionary<object, LuaTable<T>> properties = new Dictionary<object, LuaTable<T>>();
public static implicit operator LuaTable<T>(T val)
{
if (val is LuaTable<T>)
return (LuaTable<T>)val;
return new LuaTable<T>() { isValue = true, value = val };
}
public static implicit operator T(LuaTable<T> table)
{
if (table.isValue)
return table.value;
return table;
}
public LuaTable<T> this[object property]
{
get
{
if (isValue)
return null;
if (properties.ContainsKey(property))
return properties[property];
LuaTable<T> table = new LuaTable<T>();
properties.Add(property, table);
return table;
}
set
{
if (!properties.ContainsKey(property))
properties.Add(property, value);
else
properties[property] = value;
}
}
}
To use it, it's almost exactly the same as above. Just change the first line:
var myClassVar = new LuaTable<string>();
Upvotes: 2