Reputation: 15227
I'm new to c# and I'm creating a little console application. I want a smooth menu system changing on key inputs. I have a loop registering
public void MainMenu()
{
ConsoleKeyInfo _key;
do
{
Console.WriteLine("Main Menu");
Console.WriteLine("Press 1 for cars");
Console.WriteLine("Press 2 for planes");
Console.WriteLine("Press 3 for boats");
Console.WriteLine("Enter 'q' to exit");
_key = Console.ReadKey();
switch ((char)_key.Key)
{
case '1':
{
Console.Clear();
CarMenu();
break;
}
case '2':
{
Console.Clear();
PlaneMenu();
break;
}
case '3':
{
Console.Clear();
BoatMenu();
break;
}
case 'Q':
{
Environment.Exit(0);
break;
}
default:
{
Console.WriteLine("No options to that key...");
Console.WriteLine("-------------------------\n\n");
break;
}
}
} while (true);
}
public void CarMenu()
{
do
{
Console.Clear();
Console.WriteLine("Car menu");
Console.WriteLine("Press 1 to list all cars");
Console.WriteLine("Press 2 to list single car");
Console.WriteLine("Press 3 to register a new car");
Console.WriteLine("Press 0 for main menu");
Console.WriteLine("Enter 'q' to exit");
_key = Console.ReadKey();
Console.WriteLine((char)_key.Key);
Console.ReadKey();
switch ((char)_key.Key)
{
case '1':
{
Console.Clear();
_handler.listAllDevices();
break;
}
case '2':
{
Console.Clear();
PlaneMenu();
break;
}
case '3':
{
Console.Clear();
BoatMenu();
break;
}
case '0':
{
Console.Clear();
MainMenu();
break;
}
case 'Q':
{
Environment.Exit(0);
break;
}
default:
{
Console.WriteLine("No options to that key...");
Console.WriteLine("-------------------------\n\n");
break;
}
}
} while (true);
}
I have several cases, amongst case '1' and case 'Q'. First time I press any of them it works but next time I need to press 1 twice and q thrice. No matter SHIFT + q or Caps Lock. I tried a number of different solutions, clearing buffers etc but haven't really accomplished much.
Seems strange to me but I guess I'm missing something. Any clues? Thanks
Upvotes: 0
Views: 900
Reputation:
So the full snippet is:
{
private static void Main(string[] args)
{
do
{
Console.WriteLine("Main Menu");
Console.WriteLine("Press 1 for cars");
Console.WriteLine("Press 2 for planes");
Console.WriteLine("Press 3 for boats");
Console.WriteLine("Enter 'q' to exit");
ConsoleKeyInfo _key = Console.ReadKey();
switch ((char) _key.Key)
{
case '1':
{
Console.Clear();
CarMenu();
break;
}
case '2':
{
Console.Clear();
//PlaneMenu();
break;
}
case '3':
{
Console.Clear();
//BoatMenu();
break;
}
case 'Q':
{
Environment.Exit(0);
break;
}
default:
{
Console.WriteLine("No options to that key...");
Console.WriteLine("-------------------------\n\n");
break;
}
}
} while (true);
}
public static void CarMenu()
{
do
{
Console.Clear();
Console.WriteLine("Car menu");
Console.WriteLine("Press 1 to list all cars");
Console.WriteLine("Press 2 to list single car");
Console.WriteLine("Press 3 to register a new car");
Console.WriteLine("Press 0 for main menu");
Console.WriteLine("Enter 'q' to exit");
ConsoleKeyInfo _key = Console.ReadKey();
Console.WriteLine((char) _key.Key);
//Console.ReadKey();
switch ((char) _key.Key)
{
case '1':
{
Console.Clear();
Console.WriteLine("1");
//_handler.listAllDevices();
break;
}
case '2':
{
Console.Clear();
Console.WriteLine("1");
break;
}
case '3':
{
Console.Clear();
Console.WriteLine("1");
break;
}
case '0':
{
Console.Clear();
return;
}
case 'Q':
{
Environment.Exit(0);
return;
}
default:
{
Console.WriteLine("No options to that key...");
Console.WriteLine("-------------------------\n\n");
break;
}
}
} while (true);
}
}
As you can see, I have coomented second call to ReadKey()
. This was original problem.
Upvotes: 1