Reputation: 713
I'm rendering a screenshot onclick with HTML2canvas .4.1 and want to save the image to user's local computer. How can this be accomplished? Please note that I'm a beginner, so actual code will be most helpful to me.
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>
<script type="text/javascript" src="html2canvas.js"></script>
<button id="save_image_locally">download img</button>
<div id="imagesave">
<img id='local_image' src='img1.jpg'>
</div>
<script>
$('#save_image_locally').click(function(){
html2canvas($('#imagesave'),
{
onrendered: function (canvas) {
var img = canvas.toDataURL("image/png");
alert('This will currently open image in a new window called "data:". Instead I want to save to users local computer. Ideally as a jpg instead of png.');
window.open(img);
}
});
});
</script>
Upvotes: 40
Views: 99273
Reputation: 98861
<html>
<head>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script src="https://html2canvas.hertzen.com/dist/html2canvas.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/FileSaver.js/2.0.0/FileSaver.min.js"></script>
</head>
<body>
<div id="to_save" style="text-align: center; width:300px; height: 300px;">
What is Lorem Ipsum?
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
</div>
<button id="download"> Download </button>
<script>
$( "#download" ).on( "click", function() {
html2canvas(document.querySelector("#to_save")).then(canvas => {
canvas.toBlob(function(blob) {
window.saveAs(blob, 'my_image.jpg');
});
});
});
</script>
</body>
</html>
Upvotes: 8
Reputation: 1297
function saveAs(blob, fileName="pic") {
const link = document.createElement('a');
link.download = fileName
link.href = URL.createObjectURL(blob);
link.click();
URL.revokeObjectURL(link.href);
}
Html2Canvas(element).then(canvas => {
canvas.toBlob((blob)=> {
saveAs(blob, fileName)
})
})
Upvotes: 2
Reputation: 7730
Notice that in the new versions of Html2Canvas the onrendered option is deprecated and replaced with promises.
To be able to download the image to the user computer, you may use something like this:
<html>
<head></head>
<body>
<div id="boundary">
<div class="content">
<p>My content here</p>
</div>
</div>
<button id="download">Download</button>
</body>
</html>
Based on Krzysztof answer
document.getElementById("download").addEventListener("click", function() {
html2canvas(document.querySelector('#boundary')).then(function(canvas) {
saveAs(canvas.toDataURL(), 'file-name.png');
});
});
function saveAs(uri, filename) {
var link = document.createElement('a');
if (typeof link.download === 'string') {
link.href = uri;
link.download = filename;
//Firefox requires the link to be in the body
document.body.appendChild(link);
//simulate click
link.click();
//remove the link when done
document.body.removeChild(link);
} else {
window.open(uri);
}
}
Indeed i was able to download the image, but it was blank ...the possible cause for this (at least in my case) was that the content wrapper (id="#boundary") has no width or height defined, so specifying a height and a width to the content wrapper did the trick for me.
hope this helps
Upvotes: 47
Reputation: 10155
NOTE: this answer is from 2015 and the library has been updated.
Check the answers below for alternate implementations.
Try this (Note that it makes use of the download attribute. See the caniuse support table for browsers that support the download attribute)
<script>
$('#save_image_locally').click(function(){
html2canvas($('#imagesave'),
{
onrendered: function (canvas) {
var a = document.createElement('a');
// toDataURL defaults to png, so we need to request a jpeg, then convert for file download.
a.href = canvas.toDataURL("image/jpeg").replace("image/jpeg", "image/octet-stream");
a.download = 'somefilename.jpg';
a.click();
}
});
});
</script>
Upvotes: 65
Reputation: 2724
This is the latest code that convert to PNG.
$("#btnSave2").click(function() {
html2canvas($("#widget"), {
onrendered: function(canvas) {
saveAs(canvas.toDataURL(), 'canvas.png');
}
});
});
function saveAs(uri, filename) {
var link = document.createElement('a');
if (typeof link.download === 'string') {
link.href = uri;
link.download = filename;
//Firefox requires the link to be in the body
document.body.appendChild(link);
//simulate click
link.click();
//remove the link when done
document.body.removeChild(link);
} else {
window.open(uri);
}
}
Upvotes: 7