Reputation: 791
Is it possible to make an SKSpriteNode totally transparent, while keeping its dimensions? If so, how? I want the object to still have a physicsBody and still be a child of gameScene, however I don't want it to be visible.
Upvotes: 0
Views: 2697
Reputation: 6192
You could also just hide your node with this simple line.
yourNode.hidden = true
Upvotes: 0
Reputation: 1842
SKSpriteNode
's superclass SKNode
has a member called alpha
which let you set the opacity of the node I think it might not affect your sprite Physics.
let spriteNode = SKSpriteNode() // You should already have it
spriteNode.alpha = 0.0 // This should make your node transparent without affecting its physics interactions
Upvotes: 3