Ben Murden
Ben Murden

Reputation: 630

SVG animation delay on each repetition

I'd like to add a delay to each iteration of an SVG animation loop. Here's a simple example.

<svg xmlns="http://www.w3.org/2000/svg" width="100px" height="100px">
  <circle cx="50" cy="50" r="15" fill="blue">
    <animate id="op" attributeType="CSS" attributeName="opacity"
             from="1" to="0" dur="3s" repeatCount="indefinite" />
  </circle>
</svg>

Using begin only delays the first iteration, so, is there a way to delay every iteration?

Upvotes: 16

Views: 32989

Answers (6)

Mahozad
Mahozad

Reputation: 24482

If you want your animation to alternate (similar to what animation-direction: alternate; does in CSS), and you want to have a different delay for the initial/start/first repetition vs subsequent repetitions, here I provide two workarounds. See this GitHub issue in SVG Working Group repo.

Solution 1: Using two animation elements

<circle fill="#f5ca20" r="5" cx="12" cy="12">
  <animate id="anim1" attributeName="r" dur="1s" fill="freeze" begin="3s; anim2.end + 5s" to="10" keyTimes="0; 1" calcMode="spline" keySplines="0.37, 0, 0.63, 1"/>
  <animate id="anim2" attributeName="r" dur="1s" fill="freeze" begin="anim1.end + 5s"     to="5"  keyTimes="0; 1" calcMode="spline" keySplines="0.37, 0, 0.63, 1"/>
</circle>

Solution 2: Using combination of values and keyTimes attributes

<circle fill="#f5ca20" r="5" cx="12" cy="12">
  <animate attributeName="r" dur="12s" begin="3s" values="5; 10; 10; 5; 5" keyTimes="0; 0.083; 0.5; 0.583; 1" repeatDur="indefinite" calcMode="spline" keySplines="0.37, 0, 0.63, 1; 0, 0, 1, 1; 0.37, 0, 0.63, 1; 0, 0, 1, 1"/>
</circle>

In this approach you should calculate the total duration of animations plus delays and assign it to dur and also calculate the keyTimes values for your durations. For my example, the total duration is 12s and the times 3s 🡲 1s 🡲 5s 🡲 1s 🡲 5s maps to keyTimes="0; 0.083; 0.5; 0.583; 1".

Notes for my examples

  • calcMode="..." and keySplines="..." are optional (they specify timing interpolation)
  • The initial animation delay is 3 seconds
  • The animations (shrinking and expansion) each take 1 second
  • The delay before starting to shrink/expand is 5 Seconds

Both of the above produce the following result:

The animated image

Upvotes: 1

Cyberknight
Cyberknight

Reputation: 173

Here's a more elaborated version of Danjiro Daiwa's example without the hidden rectangle to synchronise the animation and without resorting to setting the orange circles out of the visible area to hide them, using opacity="0" instead. There are four animation running at the same time, a1/a2 for the movement, o1/o2 to hide the orange doppelganger circles when they're moving behind/over the blue circle, r1-r4 to change the radius r and f1-f4 to change fill colour.

<svg xmlns="http://www.w3.org/2000/svg" width="300px" height="200px">
  <circle fill="#f70" cx="0" cy="100" r="20" opacity="0">
    <animate id="a1" attributeName="cx" begin="0s;a2.end" from="250" to="50" dur="3s"/>
    <animate id="o1" attributeName="opacity" begin="a1.begin" end="a1.end" from="1" to="1"/>
    <animate id="r1" attributeName="r" begin="a1.begin" from="20" to="15" dur="1.5s"/>
    <animate id="r2" attributeName="r" begin="r1.end" from="15" to="20" dur="1.5s"/>
    <animate id="f1" attributeName="fill" begin="a1.begin" from="#f70" to="#c00" dur="1.5s"/>
    <animate id="f2" attributeName="fill" begin="f1.end" from="#c00" to="#f70" dur="1.5s"/>
  </circle>

  <circle fill="blue" cx="150" cy="100" r="50" />

  <circle fill="#f90" cx="0" cy="100" r="20" opacity="0">
    <animate id="a2" attributeName="cx" begin="a1.end" from="50" to="250" dur="2s"/>
    <animate id="o2" attributeName="opacity" begin="a2.begin" end="a2.end" from="1" to="1"/>
    <animate id="r3" attributeName="r" begin="a2.begin" from="20" to="25" dur="1s"/>
    <animate id="r4" attributeName="r" begin="r3.end" from="25" to="20" dur="1s"/>
    <animate id="f3" attributeName="fill" begin="a2.begin" from="#f70" to="#ff0" dur="1s"/>
    <animate id="f4" attributeName="fill" begin="f3.end" from="#ff0" to="#f70" dur="1s"/>
  </circle>
</svg>

Upvotes: 0

nelsonmau
nelsonmau

Reputation: 61

Below an example of "closing eyes"... thanks to the suggestions in this thread.

<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 80 16"><g>
  <g >
  <ellipse cx="9.45" cy="7.7" rx="0.96" ry="0.96" style="stroke: none; fill: black;">
   <animate id="op" attributeName="ry" attributeType="XML"
             to="0.1"
             begin="3s;op.end+3s" dur="0.15s"
             fill="remove" repeatCount="2"
            />
  </ellipse>
  <ellipse cx="14.6" cy="7.8" rx="0.8" ry="0.8" style="stroke: none; fill: black;">
   <animate id="op" attributeName="ry" attributeType="XML"
             to="0.1"
             begin="3s;op.end+3s" dur="0.15s"
             fill="remove" repeatCount="2"
            />
  </ellipse>
 </g>
</svg>

Upvotes: 3

Danjiro Daiwa
Danjiro Daiwa

Reputation: 51

Define dummy loop and set relative start time. See How to make SVG Loop Animation?

<svg xmlns="http://www.w3.org/2000/svg" width="300px" height="200px">
  <rect>
    <animate id="o1" begin="0;o1.end" dur="10s"
    attributeName="visibility" from="hide" to="hide"/>
  </rect>
  <circle fill="orange" cx="-50" cy="100" r="20">
    <animate begin="o1.begin" 
    attributeName="cx" from="250" to="50" dur="5.05s"/>
  </circle>
  <circle fill="blue" cx="150" cy="100" r="50" />
  <circle fill="orange" cx="-50" cy="100" r="20">
    <animate begin="o1.begin+5s" 
    attributeName="cx" from="50" to="250" dur="5.05s"/>
  </circle>
</svg>

Upvotes: 4

Rachel Gallen
Rachel Gallen

Reputation: 28553

I think what you're looking for is the additive/accumulative attributes of the svg. This is an example that i got from css tricks

svg {
  border: 3px solid #eee;
  display: block;
  margin: 1em auto;
}
<svg width="500" height="100">
  <circle id="orange-circle" r="30" cx="50" cy="50" fill="orange" />

  <animate xlink:href="#orange-circle" attributeName="cx" from="0" to="100" additive="sum" repeatCount="3" calcMode="spline" keyTimes="0;1" keySplines=".42 0 1 1" dur="1s" begin="click" fill="freeze" />
</svg>

In fact here is a better exaample (same source)

svg {
  border: 3px solid #eee;
  display: block;
  margin: 1em auto;
}
<svg width="500" height="150">
  <style>
    rect {
      -moz-transform-origin: 75px 75px;
      transform-origin: 50% 50%;
    }
  </style>
  <rect id="deepPink-rectangle" width="50" height="50" x="50" y="50" fill="deepPink" />
  
  <animateTransform 
           xlink:href="#deepPink-rectangle"
           attributeName="transform" 
           attributeType="XML"
           type="rotate"
           from="0 75 75"
           to="360 75 75" 
           dur="2s"
           begin="0s; 5s; 9s; 17s;"
           end="2s; 8s; 15s; 25s;"
           fill="freeze" 
           restart="whenNotActive"
           />
  
</svg>

Upvotes: 0

Kaiido
Kaiido

Reputation: 136638

You can add the end event of a SMIL animated element to the begin attribute.
Also, you can add multiple values, separated by ; to this begin attribute :

<svg xmlns="http://www.w3.org/2000/svg" width="300px" height="100px">
  <circle cx="50" cy="50" r="15" fill="blue">
    <animate id="op" attributeType="CSS" attributeName="opacity"
             from="1" to="0" dur="3s" begin="3s;op.end+3s" />
  </circle>
</svg>

Upvotes: 42

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