Reputation: 49
I am trying to create a texture with Three.js.
My source of texture_f1 is a .png file witch means you can see the background through it.
The problem is that if i try to set background color: 0xffffff
it doesn't
work in combination with map:.
If i set only the color:0xffffff
, it return a white, but when use with map: like this var material_f1 = new THREE.MeshBasicMaterial({ map: texture_f1, color: 0xffffff});
i can see the background through the .png black .
Upvotes: 2
Views: 5157
Reputation: 104763
If you have a transparent texture, you must set material.transparent
to true
.
var material = new THREE.MeshBasicMaterial( {
color: 0xffffff,
map: texture,
transparent: true
} )
Note that the material color does not "show through" the transparent texture -- it tints the texture.
If you want the material color to "show through" the transparent texture, then you need to use ShaderMaterial
, instead, and create a custom shader.
There is an example of doing that in this stackoverflow answer.
three.js r.71
Upvotes: 3