Reputation: 327
I'm trying to get the source code of my website using c, I'm able to connect and everything but when I implement the recv() code, it only receives the last few bytes of the source code. I'd like to dynamically allocate space for the buffer to receive more using the C functions malloc
and realloc
.
This is the code I have so far:
char *buffer = NULL;
unsigned int i = 0;
unsigned long LEN = 200;
unsigned long cur_size = 0;
buffer = (char*)malloc(sizeof(char)*LEN);
do
{
if( status >= LEN )
{
cur_size += status;
buffer = (char*)realloc(buffer, cur_size);
}
status = recv(cSocket, buffer, LEN, 0);
if( status == 0 )
{
printf("Bye\n");
}
else if( status > 0 )
{
printf("%d\n", status);
}
else
{
printf("socket error=%d\n", WSAGetLastError());
break;
}
}while( status > 0 );
printf("%s\n", buffer);
It still doesn't print the whole source code. How should I go about this?
Pseudocode:
buffer = 'len chars';
loop:
if( status >= buffer ) buffer = 'resize to status chars';
status = recv(sock, buffer, len, 0);
end loop
Upvotes: 0
Views: 5157
Reputation: 70971
As you resize the buffer in advance this needs to be reflected by its size. Which currently is not the case.
To fix this you could, for example, initialise cur_size
with LEN
by changing
unsigned long cur_size = 0;
to
unsigned long cur_size = LEN;
Assuming the fix above, you want to append to the buffer and not overwrite it with every call to recv()
.
To do so change this line
status = recv(cSocket, buffer, LEN, 0);
to be
status = recv(cSocket, buffer + cur_size - LEN, LEN, 0);
A more straight forward approach would be to not track the size of the buffer, but the number of bytes received and just always increase the buffer by a constant size.
Also the two calls to allocate memory can be replaced by one:
char *buffer = NULL;
unsigned long LEN = 200;
unsigned long bytes_received = 0;
unsigned long cur_size = 0;
int status = 0;
do
{
if (bytes_received >= cur_size)
{
char * tmp;
cur_size += LEN;
tmp = realloc(buffer, cur_size);
if (NULL == tmp)
{
fprintf(stderr, "realloc error=%d\n", WSAGetLastError());
break;
}
buffer = tmp;
}
status = recv(cSocket, buffer + bytes_received, LEN, 0);
if (status == 0)
{
printf("Bye\n");
}
else if (status > 0)
{
bytes_received += status;
printf("%d\n", status);
}
else /* < 0 */
{
fprintf(stderr, "socket error=%d\n", WSAGetLastError());
}
} while (status > 0);
printf("%s\n", buffer);
Upvotes: 2
Reputation: 327
Well, after a bit of research, I came across this website and finally found what I was looking for.
Although it uses linux's fcntl
, the windows equivalent is ioctlsocket
which is used to set the socket's non-blocking mode.
To see the exact function, visit the website. I modified the version and set my socket to blocking mode.
int total_recv(SOCKET s)
{
int size_recv = 0, total_size = 0, block = 00;
char chunk[BUFLEN];
ioctlsocket(s, FIONBIO, (unsigned long*)&block); // set mode to block
// not necessary but clarification of function, mode is block by
// default
while( 1 )
{
memset(chunk, 0, BUFLEN);
if( ( size_recv = recv(s, chunk, BUFLEN, 0) ) == SOCKET_ERROR )
{
printf("Error receiving\n");
}
else if( size_recv == 0 )
{
break;
}
else
{
total_size += size_recv;
// i used file since console wouldn't show full source code
FILE *fp = NULL;
fp = fopen("source.txt", "a");
fprintf(fp, chunk);
fclose(fp);
}
}
return total_size;
}
Upvotes: 0