Reputation: 4180
Update: this question is seeking guidance on how to get a set of neighbors for any given coordinate.
I created a 2d array that contains coordinates,
int[][] coordinates= { { -1, -1 }, { -1, 0 }, { -1, +1 },
{ 0, -1 }, { 0, +1 }, { +1, -1 }, { +1, 0 }, { +1, -1 } };
As you can tell, these are the neighbors for coordinates (0,0).
Now I am trying to implement a method that takes two parameters (int positionX, int positionY)
, and use the input parameters value coordiante(x,y) as the starting coordinate and find all the neighbors for this coordinate.
I am thinking about something like this:
int getNearCoordinates(int positionX, int positionY) {
for (int[] coordinate: coordinates) {
//I am not sure what to do after this
}
}
I am trying to use a loop to get the individual coordinate from the 2d array I created and I am stuck at here. How do I find a way to appropriately find positionX's and positionY's neighbor?
What are neighbours?
All orange points in diagram below are neighbours of Origin (0,0)
Upvotes: 7
Views: 5719
Reputation: 1209
It may seem obvious, but you could duplicate coordinates
, and add the given coordinate's x and y values to those of each coordinate, fit example using a for loop.
Upvotes: 0
Reputation: 8763
This is not the best way to implement it (using int[] for points), the purpose of this answer is to show the algorithms.
If you are talking about an unbounded plane then you will always have 8 points, so you could implement it the following way:
// first point index, 2nd: 0 = x, 1 = y
public int[][] getNeighbours(int x, int y) {
int[][] ret = new int[8][2];
int count = 0;
for (int i = -1; i <= 1; i++)
for (int j = -1; j <= 1; j++) {
if (i == 0 && j == 0)
continue;
ret[count][0] = x + i;
ret[count++][1] = y + j;
}
return ret;
}
It gets more interesting if the plane is bounded, using an ArrayList this time:
public List<int[]> getNeighbours(int x, int y, int minX, int maxX, int minY, int maxY) {
List<int[]> ret = new ArrayList<int[]>(8); // default initial capacity is 100
for (int i = Math.max(x - 1, minX); i <= Math.min(x + 1, maxX); i++)
for (int j = Math.max(y - 1, minY); j <= Math.min(y + 1, maxY); j++) {
if (i == x && j == y)
continue;
ret.add(new int[] {i, j});
}
return ret;
}
The latter will work for any point, also outside of the plane or just at the border.
Upvotes: 1
Reputation: 21598
I'd recommend to
Coordinate
) instead of int[]
. This makes your code easier to extend (3rd dimention, etc) or to change (using double
instead of int
, etc.). In the example you can see an imutable class - this hinders code to have side effects.Collection
instead of Array
. This makes handling much easier (you can simply add
and remove
items)Additional ideas:
getNearCoordinates
part of the Coordinate class. This would make new Coordinate(27,35).getNearCoordinates()
available.x
and y
in separate fields you could also use a Map<Axis, Integer>
. This would make your code a little bit harder to understand - but would reduce duplicated code.for (int x = -1; x <= 1; x++) for (int y = -1; y <= 1; y++) use(new Coordinate(x,y))
. This would make your code cleaner, but might be harder to understand.Example code:
import java.util.*;
import java.util.stream.Collectors;
public class Snippet {
// make a class to be more flexible
class Coordinate {
// final fields are making this an "imutable"
final int x;
final int y;
/** constructor to take coordinate values */
Coordinate(int x, int y) {
this.x = x;
this.y = y;
}
/** moves this coordinate by another coordinate */
Coordinate move(Coordinate vector) {
return new Coordinate(x + vector.x, y + vector.y);
}
}
/** using Collection instead of Array makes your live easier. Consider renaming this to "directions". */
Collection<Coordinate> coordinates = Arrays.asList(
new Coordinate( -1, -1 ), // left top
new Coordinate( -1, 0 ), // left middle
new Coordinate( -1, +1 ), // left bottom
new Coordinate( 0, -1 ), // top
new Coordinate( 0, +1 ), // bottom
new Coordinate( +1, -1 ), // right top
new Coordinate( +1, 0 ), // right middle
new Coordinate( +1, +1 ) // right bottom
);
/** @return a collection of eight nearest coordinates near origin */
Collection<Coordinate> getNearCoordinates(Coordinate origin) {
return
// turn collection into stream
coordinates.stream()
// move the origin into every direction
.map(origin::move)
// turn stream to collection
.collect(Collectors.toList());
}
}
Same behaviour without Java8-streaming API would look like this:
/** @return a collection of eight nearest coordinates near origin */
Collection<Coordinate> getNearCoordinates(Coordinate origin) {
Collection<Coordinate> neighbours = new ArrayList<>();
for (Coordinate direction : coordinates)
neighbours.add(origin.move(direction));
return neighbours;
}
Upvotes: 6
Reputation: 958
That depends on how you define a neighbour. The code below will test the coordinates and return true for the diagonal as well as horizontal and vertical neighbours.
if (Math.abs(coordinate[0] - positionX) <= 1 && Math.abs(coordinate[1] - positionY) <= 1)
{
System.out.println(Arrays.toString(coordinate));
}
make sure to import java.lang.Math
Printing of the coordinates is just an example of course, but may be useful for debugging.
Upvotes: 0
Reputation: 5424
Two points A(x1,y1), B(x2,y2) are neighbours if this expression is true:
Math.abs(x1-x2) <= 1 && Math.abs(y1-y2) <= 1
Here if both differences are equal to zero then A equals B.
Upvotes: 4