Reputation: 791
I have a very weird problem with Unity here. I have the following:
public class UnityConfig
{
public static void RegisterTypes(IUnityContainer container)
container.RegisterType<IDBContext, MyDbContext>(new PerThreadLifetimeManager());
container.RegisterType<IUserDbContext>(new PerThreadLifetimeManager(), new InjectionFactory(c =>
{
var tenantConnectionString = c.Resolve<ITenantConnectionResolver>().ResolveConnectionString();
return new UserDbContext(tenantConnectionString);
}));
}
}
and then in the WebApiConfig.cs file within the Reigster method:
var container = new UnityContainer();
UnityConfig.RegisterTypes(container);
config.DependencyResolver = new UnityResolver(container);
Basically, what I want to happen in the above code is on every request to the API, I want Unity to new up a UserDbContext based on the user (multi-tenant kind of environment). Now the TenantConnectionResolver is responsible for figuring out the Connection String and then I use that connection string to new up UserDbContext.
Also note (not shown above) that TenantConnectionResolver takes an IDbConext in its constructor because I need it to figure out the connection string based on user information in that database.
But for some reason, the code within the InjectionFactory runs at random times. For example, I call //mysite.com/controller/action/1 repetitively from a browser, the code in the InjectionFactory will occasionally run but not on each request.
Am I incorrectly configuring Unity? Has anybody encountered anything similar to this?
Thanks in advance
Upvotes: 1
Views: 533
Reputation: 932
The problem is very likely related to the LifetimeManager
you are using. PerThreadLifetimeManager
is not adapted in a web context, as threads are pooled and will serve multiple requests in sequence.
PerRequestLifetimeManager
is probably what you want to use.
Upvotes: 1