Reputation: 392
Now I'm trying to implement Unity Webgl with jslib. I'm so confused about how to call method in another method's function. I want to call method Recv when message was coming (ws.onmessage). But, it show "TypeError: this.Recv is undefined". Could you please help me figure out this source?
Thank you !!!!!
Here's my source code
var ws = null;
var init_url = "";
var received_msg = "";
var error_msg = "";
var WebsocketLib = {
Hello: function(){
window.alert("Hello,world!");
},
InitSocket: function(url){
init_url = Pointer_stringify(url);
console.log("InitWebSocket: "+init_url);
ws = new WebSocket(init_url);
ws.onopen = function(evt){
console.log("Connect");
isConnected = false;
ws.send("hello");
};
ws.onclose = function(evt) {
console.log("Close");
isConnected = false;
};
ws.onmessage = function(evt) {
received_msg = evt.data;
console.log("[recv] "+received_msg);
this.Recv.call(this);
};
ws.onerror = function(evt) {
error_msg = evt.data;
console.log("[error] "+error_msg);
this.Error.call(this);
};
},
Recv: function(){
console.log("[recv] "+received_msg);
var buffer = _malloc(received_msg.length + 1);
writeStringToMemory(returnStr, buffer);
return buffer;
},
Error: function(){
console.log("[error] "+error_msg);
var buffer = _malloc(error_msg.length + 1);
writeStringToMemory(error_msg, buffer);
return buffer;
}
}
Upvotes: 3
Views: 369
Reputation: 3440
in JavaScript the value of this
behaves differently than in other languages. Its value depends on how the function is called. You can read more about it in the Mozilla MDN page.
To solve your specific problem you can:
InitSocket: function(url){
var that = this; // [1]
init_url = Pointer_stringify(url);
console.log("InitWebSocket: "+init_url);
ws = new WebSocket(init_url);
ws.onopen = function(evt){
console.log("Connect");
isConnected = false;
ws.send("hello");
};
ws.onclose = function(evt) {
console.log("Close");
isConnected = false;
};
ws.onmessage = function(evt) {
received_msg = evt.data;
console.log("[recv] "+received_msg);
that.Recv.call(that); // [2]
};
ws.onerror = function(evt) {
error_msg = evt.data;
console.log("[error] "+error_msg);
that.Error.call(that); // [2]
};
},
In line 1 I bind the this
variable to a custom variable that I decided to call that
(but you can call it as you want). Then in line 2 I used that
instead of this
.
Inside the ws.onmessage
function the value of this
is not referring to the instance of WebsocketLib
, so you need to use this "trick" and access the right this
value using the one saved in the closure, inside the value of that
.
Upvotes: 2
Reputation: 4506
Inside of ws.onmessage this
will refer to ws
(as we're inside a method of ws) and not WebsocketLib
.
However, inside Initsocket, where you define the handlers, this
would correctly (in the sense that this is what you want) refer to the WebsocketLib object, so you can create a bound function to bind the outer this
value to be used as this
inside the event handler, like this:
ws.onmessage = function(evt) {
received_msg = evt.data;
console.log("[recv] "+received_msg);
this.Recv.call(this);
}.bind(this);
Upvotes: 2