Alex
Alex

Reputation: 7

Glow line with andengine

I would like to make a glow line with andengine by using the Line object. I've tried almost everything, i think.. Here is it:

  1. As you can see here I was able to attach a glow line to a scene guided by the CanvasTextureCompositingExample, that was ok but my project loads many ITextureRegion that when the BitmapTextureAtlas loads, the objects I want to doesn't. I think it's because for the canvas I need a BitmapTextureAtlas and if I want to load from the path assets BuildableBitmapTextureAtlas.

    The last thing I tried with this option was

this.mGreenTextureRegion=BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "green.png",0,0)

but it does not load too.

  1. Also tried CardinalSplineMoveModifier, CubicBezierCurveMoveModifier, QuadraticBezierCurveMoveModifier Modifiers.

I wast thinking about draw a Canvas first and then load a BuildableBitmapTextureAtlas.

Any suggestion would be helpful. thanks by the way.

Upvotes: 0

Views: 219

Answers (1)

Alex
Alex

Reputation: 7

Finally I think I found the solution, the problem was with the andengine line that is drawed, it seems ugly with pixels, so i wanted to those pixels go away and make a pretty smooth line. Maybe someone hit my problem, here's the solution:

@Override public EngineOptions onCreateEngineOptions() { final Camera camera = new Camera(0,0, CAMERA_WIDTH, CAMERA_HEIGHT); EngineOptions options = new EngineOptions(true, ScreenOrientation.PORTRAIT_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH,CAMERA_HEIGHT), camera); options.getRenderOptions().setMultiSampling(true);//this make the smooth line return options; }

Upvotes: 1

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