Reputation: 705
I'm making a player kill counter.
I can record kills and deaths, I can show them to all players but I'm struggling with showing a player just their kills and not those of others.
package uk.co.marctowler.Scores;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.scoreboard.*;
import java.io.File;
import java.io.IOException;
public class core extends JavaPlugin implements Listener {
File statsFile;
FileConfiguration stats;
ScoreboardManager sbm = Bukkit.getScoreboardManager();
Scoreboard board = sbm.getNewScoreboard();
Objective obj;
@Override
public void onEnable() {
getLogger().info("Loading Hardcore Score files");
if((statsFile = new File(getDataFolder(), "scores.yml")).exists()) {
stats = YamlConfiguration.loadConfiguration(statsFile);
} else {
statsFile = new File(getDataFolder(), "scores.yml");
stats = YamlConfiguration.loadConfiguration(statsFile);
}
getServer().getPluginManager().registerEvents(this, this);
obj = board.registerNewObjective("Kill Stats", "playerKillCount");
obj.setDisplayName("Kill Count");
obj.setDisplaySlot(DisplaySlot.SIDEBAR);
Score score = obj.getScore(Bukkit.getOfflinePlayer(ChatColor.RED + "Kills:"));
showScoreboard();
}
@Override
public void onDisable() {
getLogger().info("Saving Scores");
saveFile();
}
public void addKill(String player) {
getLogger().info("Kills set to: " + (getKills(player) + 1));
stats.set("Players."+player+".Kills", getKills(player)+1);
board.getObjective(DisplaySlot.SIDEBAR).getScore(player).setScore(getKills(player));
saveFile();
}
public int getKills(String player) {
try {
return stats.getInt("Players."+player+".Kills");
} catch (Exception e) {
return 0;
}
}
public void saveFile() {
try {
stats.save(statsFile);
} catch (IOException ex) {
ex.printStackTrace();
}
}
public int getDeaths(String player) {
try {
return stats.getInt("Players."+player+".Deaths");
} catch (Exception e) {
return 0;
}
}
public void addDeath(String player) {
stats.set("Players."+player+".Deaths", getDeaths(player)+1);
saveFile();
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent e) {
showScoreboard();
}
@EventHandler
public void onKill(PlayerDeathEvent e){
if(e.getEntity().getKiller() instanceof Player){
Player victim = e.getEntity();
Player killer = victim.getKiller();
addKill(killer.getName());
addDeath(victim.getName());
}
}
public void showScoreboard() {
for(Player current : Bukkit.getOnlinePlayers()) {
current.setScoreboard(board);
}
}
}
Upvotes: 1
Views: 2120
Reputation: 11051
You need to create a different Scoreboard for each player, as showing them separate values would require creating different Scoreboards.
The changes to make are to map each Player
to their own Scoreboard
:
HashMap<Player, Scoreboard> boards = new HashMap<>();
HashMap<Player, Objective> objProvider = new HashMap<Player, Objective>() {
@Override
get(Player player) {
if (this.containsKey(player))
return this.get(player);
// Lazy initialization
Scoreboard value = boards.get(player);
if (value != null)
return value;
value = sbm.getNewScoreboard();
boards.put(player, value);
// Scoreboard initialization
Objective obj = board.registerNewObjective("Kill Stats", "playerKillCount");
obj.setDisplayName("Kill Count");
obj.setDisplaySlot(DisplaySlot.SIDEBAR);
this.put(player, obj);
return value;
}
};
From there all's left is to hook up the events to handle the player parameter as well, which is done in bold below:
@EventHandler public void onPlayerJoin(PlayerJoinEvent e) { showScoreboard(e); } public void showScoreboard(Player player) { player.setScoreboard(objProvider.get(player).getScoreboard()); }
Implementing deaths counter can be done correspondingly by following this model, and completing the save / load process is trivial par following the documentation for Map and inserting and iterating through records.
Upvotes: 2