Reputation: 169
This is not Sprite Kit.
If I have a variable like the one below
var value = 0
How am I able to increase the value if the user drags right and decrease if they drag left?
Thanks!
Upvotes: 0
Views: 839
Reputation: 471
Like Caleb commented, Ray's tutorial is great, but if you want the actual swift example, please check the next example:
class ViewController: UIViewController, UIGestureRecognizerDelegate {
private var value: Int = 0
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor.blackColor()
let recognizer = UIPanGestureRecognizer(target: self, action: Selector("handleDragging:"))
let inputView = UIView(frame: CGRectMake(0, 0, 100, 100))
inputView.backgroundColor = UIColor.whiteColor()
inputView.userInteractionEnabled = true
inputView.addGestureRecognizer(recognizer)
self.view.addSubview(inputView)
}
func handleDragging(recognizer: UIPanGestureRecognizer) {
if (recognizer.state == .Changed) {
let point = recognizer.velocityInView(recognizer.view?.superview)
if (point.x > 0) {
self.value++;
} else {
self.value--;
}
println(self.value)
}
}
}
Upvotes: 1
Reputation: 2879
You can use the velocityInView
method of UIPanGestureRecognizer to determine which direction you're going. It returns a CGPoint, so you can pull out the x and y values as you wish. Positive is right/down, negative is left/up.
Upvotes: 0