Reputation: 5618
I am trying to load a 3MB image using getDrawable() for testing purposes, but I get an out of memory leak exception. Is there any limit on the size of image drawable you can use in android ?
java.lang.OutOfMemoryError
at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:594)
at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:429)
at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:840)
at android.content.res.Resources.loadDrawable(Resources.java:2113)
at android.content.res.Resources.getDrawable(Resources.java:700)
at android.support.v4.content.ContextCompat.getDrawable(ContextCompat.java:321)
at com.testleak.MainActivity.onCreate(MainActivity.java:22)
at android.app.Activity.performCreate(Activity.java:5248)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1110)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2162)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2257)
at android.app.ActivityThread.access$800(ActivityThread.java:139)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1210)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:136)
at android.app.ActivityThread.main(ActivityThread.java:5097)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:785)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:601)
at dalvik.system.NativeStart.main(Native Method)
Upvotes: 0
Views: 644
Reputation: 1006744
Is there any limit on the size of image drawable you can use in android ?
Yes. It has to fit in available memory when decoded. A 3MB PNG or JPEG file will be much larger when decoded, as the decoded memory usage is width x height x 4 bytes/pixel.
"Available memory" depends on:
The heap limit imposed by your device, based on installed system RAM (see ActivityManager
and getMemoryClass()
)
The largest single block of free memory within your heap, which will depend on a lot of factors at runtime
Upvotes: 2