Reputation: 1478
So, I'm developing an app where user will be able to interact with image, I need to use OnTouchListener, but I don't know how to do it properly. Whenever I click on image - nothing happens. In the end I'm trying to get circle that will appear when user touches the image and that'll move with the finger. Here's my MainActivity:
public class MainActivity extends Activity{
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
File file = new File(Environment.getExternalStorageDirectory() + "/Pictures/boxes.jpg");
String fileString = file.getPath();
takenPhoto = (ImageView) findViewById(R.id.imageView1);
bmp = BitmapFactory.decodeFile(fileString);
mutableBitmap = bmp.copy(Bitmap.Config.ARGB_8888, true);
takenPhoto.setImageBitmap(mutableBitmap);
}
private static class DrawView extends View {
public DrawView(Context context) {
super(context);
}
public boolean onTouch(View view, MotionEvent event) {
int action = event.getAction();
drawPos.x = event.getX();
drawPos.y = event.getY();
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
drawing = true;
this.invalidate();
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
drawing = false;
this.invalidate();
break;
default:
break;
}
return true;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (drawing) {
canvas.drawCircle(zoomPos.x, zoomPos.y, 100, mPaint);
}
}
}
}
Upvotes: 1
Views: 7215
Reputation: 7516
A simpler solution would be to use a custom ImageView that will handle both the image and the draw:
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PointF;
import android.support.annotation.NonNull;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.ImageView;
public class DrawingImageView extends ImageView {
private PointF point;
private Paint paint = new Paint();
public DrawingImageView(Context context) {
super(context);
}
public DrawingImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public DrawingImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
public boolean onTouchEvent(@NonNull MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
point = new PointF(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
point.set(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
point = null;
invalidate();
break;
}
return true;
}
@Override
protected void onDraw(@NonNull Canvas canvas) {
super.onDraw(canvas);
if (point != null) {
canvas.drawCircle(point.x, point.y, 100, paint);
}
}
}
Then in your xml file:
<your.package.DrawingImageView
android:id="@+id/image"
android:layout_width="match_parent"
android:layout_height="match_parent" />
And in your Activity:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//...
view = (DrawingImageView) findViewById(R.id.image);
//...
view.setImageBitmap(mutableBitmap);
}
That's all
Upvotes: 3
Reputation: 7516
You need to remove the last onTouch
method from your Activity and remove setOnTouchListener
.
Since the activity captures touch event, the view will never get access to it.
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
File file = new File(Environment.getExternalStorageDirectory() + "/Pictures/boxes.jpg");
String fileString = file.getPath();
takenPhoto = (ImageView) findViewById(R.id.imageView1);
bmp = BitmapFactory.decodeFile(fileString);
mutableBitmap = bmp.copy(Bitmap.Config.ARGB_8888, true);
takenPhoto.setImageBitmap(mutableBitmap);
}
private static class DrawView extends View {
public DrawView(Context context) {
super(context);
}
public boolean onTouch(View view, MotionEvent event) {
int action = event.getAction();
drawPos.x = event.getX();
drawPos.y = event.getY();
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
drawing = true;
this.invalidate();
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
drawing = false;
this.invalidate();
break;
default:
break;
}
return true;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (drawing) {
canvas.drawCircle(zoomPos.x, zoomPos.y, 100, mPaint);
}
}
}
}
Upvotes: 0