Reputation: 736
So i've been trying to rescale a bitmap without it printing the original and reprinting the rescaled image. I'm trying to use StretchBlt(), based on the MSDN Microsoft rescaling images function:
https://msdn.microsoft.com/en-us/library/windows/desktop/dd162950(v=vs.85).aspx
but that requires a secondary hdc tied to the Source, which stretching can't be done without printing the HBITMAP first. Is there a way to convert HBITMAP's into HDC's? I have been able to get HANDLE's out of HBITMAP's, which might provide a more direct route. The other thing i could do is create a resized bitmap in allocated memory (not saved) out of the standard bitmap and print that.
The standard way i print bitmaps is:
HBITMAP hBitmap;
static HANDLE hDIB = NULL;
CHAR szFileName[MAX_PATH] = "fileName.bmp";
hDIB = OpenDIB((LPSTR)szFileName);
hBitmap = BitmapFromDIB(hDIB, NULL);
DrawBitmap(hdc, x, y, hBitmap, SRCCOPY);
Another option i could try is to look into another means of displaying the bmp. I'm pretty new to win32, so I don't know any other means of accomplishing this task. Any insight into how i can rescale the BITMAP without printing it in the first place.
Upvotes: 0
Views: 3774
Reputation: 51511
The link you posted (Scaling an Image) already contains code, that renders a bitmap. All you need to do is replace the call to BitBlt with StretchBlt:
BOOL DrawBitmap (HDC hDC, INT x, INT y, INT width, INT height, HBITMAP hBitmap, DWORD dwROP)
{
HDC hDCBits;
BITMAP Bitmap;
BOOL bResult;
if (!hDC || !hBitmap)
return FALSE;
hDCBits = CreateCompatibleDC(hDC);
GetObject(hBitmap, sizeof(BITMAP), (LPSTR)&Bitmap);
SelectObject(hDCBits, hBitmap);
// Replace with StretchBlt call
//bResult = BitBlt(hDC, x, y, Bitmap.bmWidth, Bitmap.bmHeight, hDCBits, 0, 0, dwROP);
bResult = StretchBlt(hDC, x, y, width, height,
hDCBits, 0, 0, Bitmap.bmWidth, Bitmap.bmHeight, dwROP);
DeleteDC(hDCBits);
return bResult;
}
You can call this from your WM_PAINT message handler, for example:
case WM_PAINT:
{
PAINTSTRUCT ps = { 0 };
HDC hDC = ::BeginPaint( hWnd, &ps );
RECT rc = { 0 };
::GetClientRect( hWnd, &rc );
DrawBitmap( hDC, 0, 0, rc.right, rc.bottom, hBitmap, SRCCOPY );
::EndPaint( hWnd, &ps );
}
break;
Upvotes: 4