Reputation: 1975
Here's the code I currently have.
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<script src="http://code.jquery.com/jquery-1.4.2.min.js"></script>
<script>
function draw()
{
var diagCanvas = document.getElementById("diag-cnvs");
diagCanvas.height=window.innerHeight;
diagCanvas.width=window.innerWidth;
if (diagCanvas.getContext)
{
var ctx = diagCanvas.getContext("2d");
var h = w = 100;
var color1 = 'rgba(255,0,0,1)';
var color2 = 'rgba(255,0,0,.2)';
var x = y = 0;
while(y<diagCanvas.height)
{
while(x<diagCanvas.width)
{
ctx.fillStyle = color2;
ctx.fillRect( x, y, w, h);
ctx.fillStyle = color1;
ctx.lineTo( x, y);
ctx.lineTo( x+w/2, y);
ctx.lineTo( x, y+h/2);
ctx.lineTo( x, y);
ctx.moveTo( x+w, y);
ctx.lineTo( x+w, y+h/2);
ctx.lineTo( x+w/2, y+h);
ctx.lineTo( x, y+h);
ctx.fill();
ctx.closePath();
x+=w;
}
y+=h;
x=0;
}
}
}
$(function() {
draw();
})
</script>
<style>
canvas {
position: absolute;
top: 0;
left: 0;
}
</style>
</head>
<body>
<canvas height="100" width="100" id="diag-cnvs"></canvas>
</body>
</html>
I'd like to keep the height and width dimensions the same for the canvas shape but it'd be great to have this completely fill the browser 100% or basically repeat indefinitely, similar to the CSS value for a background-image to repeat on both x and y axis.
Eventually, I'd like to add two or three more colors to the stripes, but I only vaguely understand what's going on in this code since I'm brand new to it.
Upvotes: 3
Views: 1634
Reputation: 96
function draw()
{
var diagCanvas = document.getElementById("diag-cnvs");
if(document.documentElement.offsetHeight<window.innerHeight)
diagCanvas.height = window.innerHeight;
else
diagCanvas.width = document.documentElement.offsetHeight;
diagCanvas.width=document.documentElement.offsetWidth;
if (diagCanvas.getContext)
{
var ctx = diagCanvas.getContext("2d");
var h = w = 100;
var color1 = 'rgba(255,0,0,1)';
var color2 = 'rgba(255,0,0,.2)';
var x = y = 0;
while(y<diagCanvas.height)
{
while(x<diagCanvas.width)
{
ctx.fillStyle = color2;
ctx.fillRect( x, y, w, h);
ctx.fillStyle = color1;
ctx.lineTo( x, y);
ctx.lineTo( x+w/2, y);
ctx.lineTo( x, y+h/2);
ctx.lineTo( x, y);
ctx.moveTo( x+w, y);
ctx.lineTo( x+w, y+h/2);
ctx.lineTo( x+w/2, y+h);
ctx.lineTo( x, y+h);
ctx.fill();
ctx.closePath();
x+=w;
}
y+=h;
x=0;
}
}
}
Upvotes: 3
Reputation: 13050
This should be possible, I've done it with a Canvas, though the code is at home and I'm at work so I'll take a stab at what it should be. One thing to point out, if you want it to maintain the correct aspect ratio of the image/canvas then you need to use JavaScript (well I couldn't figure it out, someone enlighten me), otherwise you can use pure CSS:
... header (snip) ...
</head>
<body>
<div id="Page">
<canvas id="MyCanvas" width="500" height="500"></canvas>
</div>
</body>
</html>
And CSS:
body { width: 100%; height: 100%; }
#Page { position: absolute; top: 0; right: 0; bottom: 0; left: 0 }
#MyCanvas { height: 100%; width: 100%; }
If that doesn't work try changing #MyCanvas to
#MyCanvas { position: absolute; top: 0; right: 0; bottom: 0; left: 0 }
I'm sure it's something to that effect, I have got this working, I'll double check my code when I get home from work.
Upvotes: 0
Reputation: 1798
using css:
#diag-cnvs{
position: absolute;
top: 0px;
left: 0px;
right: 0px;
bottom: 0px;
width: 100%;
height: 100%;
}
Upvotes: 0
Reputation: 345
Are you adding this canvas to the body element of the page? Also, you could try
position: absolute; top: 0px; left: 0px;
Upvotes: 1