Reputation: 922
I want to render some unicode characeters on screen.
Using pygame.font
displays a weird character.
import pygame
pygame.init()
screen = pygame.display.set_mode((500, 500))
pygame.display.set_caption("TEST")
FONT = pygame.font.Font(None, 64)
font_surf = FONT.render("♛", True, pygame.Color("red"))
screen.blit(font_surf, (20, 20))
pygame.display.flip()
pygame.time.delay(1000)
I also tried using pygame.freetype. It displays nothing at all.
import pygame.freetype
pygame.freetype.init()
screen = pygame.display.set_mode((500, 500))
pygame.display.set_caption("TEST")
FONT = pygame.freetype.Font(None)
FONT.render_to(screen, (20, 20), "♛", size=(40, 40))
pygame.display.flip()
pygame.time.delay(1000)
Upvotes: 5
Views: 8391
Reputation: 1100
You need to add your font name and location .
f = pygame.font.Font("segoe-ui-symbol.ttf",64)
On Python 3.4 you no longer need the u
before "♛"
like in Python 2.7.
unistr = "♛"
sample based on that other link but for 3.4 as example is 2.7
# -*- coding: utf-8 -*-
import pygame
import sys
unistr = "♛"
pygame.font.init()
srf = pygame.display.set_mode((500,500))
f = pygame.font.Font("segoe-ui-symbol.ttf",64)
srf.blit(f.render(unistr,True,(255,0,0)),(0,0))
pygame.display.flip()
while True:
srf.blit(f.render(unistr,True,(255,255,255)),(0,0))
for e in pygame.event.get():
if e.type == pygame.QUIT:
pygame.quit()
sys.exit()
Upvotes: 5