Reputation: 18222
So I managed to get collisions detection working in ammo.js like they do in Physijs. Here's the code which works
var i,
dp = this.dispatcher,
num = dp.getNumManifolds(),
manifold, num_contacts, j, pt;
for (i = 0; i < num; i++) {
manifold = dp.getManifoldByIndexInternal(i);
num_contacts = manifold.getNumContacts();
if (num_contacts === 0) {
continue;
}
for (j = 0; j < num_contacts; j++) {
pt = manifold.getContactPoint(j);
//console.log('body 1: ', manifold.getBody0());
//console.log('body 2: ', manifold.getBody1());
console.log('COLLISION DETECTED!');
// HERE: how to get impact force details?
// pt.getAppliedImpulse() is not working
}
}
On some forums I found that this function gives information about impact force:
getAppliedImpulse()
but there's no such function in ammo.js. I text searched the code and it's not there. Maybe the API is newer or the approach to reading force is completely different?
Edit:
Here's my custom-built ammo with getAppliedImpulse() and many essential functions enabled. https://github.com/DVLP/ammo.js/tree/master/builds
Upvotes: 1
Views: 2061
Reputation: 2353
Add a binding description to ammo.idl
, and rebuild ammo.js.
interface btManifoldPoint {
...
[Const] double getAppliedImpulse();
}
Upvotes: 2