Reputation: 11
I am using Screen-2D to build a button. I want give the button a function when it is click a sprite will be drawn how can i do this. This isn't all all my code but enough to show what am talking about.
public void create () {
buttonStyle = new TextButtonStyle();
buttonStyle.up = skin.getDrawable("button");
buttonStyle.over = skin.getDrawable("buttonpressed");
buttonStyle.down = skin.getDrawable("buttonpressed");
buttonStyle.font = font;
button = new TextButton("START", buttonStyle);
stage.addActor(button);
Gdx.input.setInputProcessor(stage);
button.addListener(new InputListener() {
@Override
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
drawTile(200,50);
return true;
}
});
}
// method used to draw a sprite when passing certain coordinates
public void drawTile(int x , int y) {
spriteBatch.draw(sprite, x , y );
}
public void render () {
Gdx.gl.glClearColor(1f, 0f, 0f, 1f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
spriteBatch.begin();
spriteBatch.draw(background, 0, 0);
drawGrid();
spriteBatch.draw(startButton, 0, 0);
stage.draw();
spriteBatch.end()
}
Upvotes: 0
Views: 843
Reputation: 440
I think you need to read more tutorials about how LibGDX and Scene2D works : Event processing is done before your render method, so any drawing will be erased when you clear screen.
A right approach would be to add a sprite (as Drawable) to a widget group when click firing. Then stage rendering will renderer all your component including your sprites.
Comparaing to MVC pattern : The stage is your model, you modifiy your model when events occurs and the render method is the view of your model (draw your model).
Upvotes: 0
Reputation: 1891
You got the right idea. See this example:
button.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
drawTile(200,50);
}
});
https://github.com/libgdx/libgdx/wiki/Scene2d.ui#changeevents
Upvotes: 1