Soon_to_be_code_master
Soon_to_be_code_master

Reputation: 323

What exactly is "normal" data?(direct3d 11, c++)

I heard the term normal data many times before in direct3d games. But I never knew what it means. I tried searching in google for results, but most of them gave vague explanations about Normal data.

From what i understand, normal data is used for lighting calculations, such as diffusion, ambient and directional. But that's pretty much all i understand..

Can someone explain to me why we use normal data? and what exactly is normal data?

Upvotes: 0

Views: 114

Answers (1)

Mr. Llama
Mr. Llama

Reputation: 20899

In graphics usually referring to the vector that's perpendicular to a surface: https://en.wikipedia.org/wiki/Normal_(geometry)

Upvotes: 2

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