Reputation: 5525
I have this HTML code :
<div>
<canvas id="canvas">
</canvas>
<img id="canvasimg" src="{{ $photo }}" style="display:none;"/>
</div>
and I have this javascript to draw an image into that HTML Canvas :
<script>
var canvas = document.getElementById('canvas');
ctx = canvas.getContext('2d');
var deviceWidth = window.innerWidth;;
canvasWidth = deviceWidth - 40;
canvasHeight = deviceWidth - 40;
canvas.width = canvasWidth;
canvas.height = canvasHeight;
var img = document.getElementById('canvasimg');
imgx = 0;
imgy = 0;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(img, imgx, imgy);
</script>
the problem is when I load this page into wide screen, it also produce a wider canvas. while the image has fix width and height.
how to stratch that image so that it will fill the canvas perfectly?
Upvotes: 1
Views: 9729
Reputation: 3675
Use the dWidth
and dHeight
arguments for the drawImage
function (MDN).
ctx.drawImage(img, imgx, imgy, canvas.width, canvas.height);
Upvotes: 5