Reputation: 1694
I have an Arabic string, which is result of concatenation of Arabic string and " : 100". This string is measured and drawn incorrectly. Why?
public partial class Form1 : Form {
string strIncorrectMeasure = "مەھسۇلات باھاسى" + " : " + "100";//"مەھسۇلات باھاسى : 100";
string strCorrectMeasure = "100 : مەھسۇلات باھاسى";
Font font = new Font("Oybab tuz", 18);
public Form1() {
InitializeComponent();
}
void button1_Click(object sender, EventArgs e) {
var bitmap = new Bitmap(100, 100);
var graphics = Graphics.FromImage(bitmap);
StringFormat format = new StringFormat(StringFormatFlags.DirectionRightToLeft | StringFormatFlags.NoFontFallback | StringFormatFlags.NoClip);
SizeF measuredIcorrectSize = graphics.MeasureString(strIncorrectMeasure, font, 0, format);
SizeF measuredCorrectSize = graphics.MeasureString(strCorrectMeasure, font);
MessageBox.Show(string.Format("FirstString : {0}\nSecondString: {1}", measuredIcorrectSize, measuredCorrectSize));
}
void Form1_Paint(object sender, PaintEventArgs e) {
var font = new Font("Oybab tuz", 18);
StringFormat format = new StringFormat(StringFormatFlags.DirectionRightToLeft);
e.Graphics.DrawString(this.strIncorrectMeasure, font, Brushes.Black, new PointF(300, 10), format);
e.Graphics.DrawString(this.strCorrectMeasure, font, Brushes.Black, new PointF(10, 50));
}
}
Is is it possible that this problem is caused by this specific font?
Upvotes: 0
Views: 240
Reputation: 1694
I have not found a solution. I think, that problem in the font itself. Other fonts works fine.
Upvotes: 0
Reputation: 5256
I couldn't find the Oybab tuz font. However, using SystemFonts.MenuFont
and SystemFonts.DefaultFont
, both sizes come out the same.
Using Graphics.MeasureString
and the MenuFont
returned a value of 162.1289. However, taking a screenshot and measuring the true width in a bitmap editor results in a width of 155 pixels. If you need the true width then you will need to draw the text to a bitmap and then find the bounding rectangle by looking at the pixel values.
Also, you don't need to create a Bitmap
to get a Graphics
object. Simply call CreateGraphics()
. Also, you should be disposing the objects by wrapping them in using
statements.
Upvotes: -1