Reputation: 79
I am developing an arena style zombie game. I am in very early stages and I can't find a way to rotate the player the way I want.
I want to be able to rotate the player using left-arrow and right-arrow and move forward with up-arrow.
This is my current player movement conditions:
if(this.cursor.left.isDown){
this.player.angle += -0.5;
}
else if(this.cursor.right.isDown){
this.player.angle += 0.5;
}
else if(this.cursor.up.isDown){
this.player.body.velocity.y = -75;
}
else{
this.player.body.velocity.x = 0;
this.player.body.velocity.y = 0;
}
The problem with this approach is that, although I can change the rotation of the player with .angle
, when I move forward it still just moves me 'up' the screen instead of 'forward' compared to my rotation.
Sorry if I have explained poorly.
Upvotes: 1
Views: 3467
Reputation: 387
I cant understand your question properly, but I think this code may be help you.you can use left and right key to rotate the car sprite and up key to move foreword.
function preload(){
game.load.image('car', 'assets/sprites/car90.png');
}
var car ;
function create(){
game.physics.startSystem(Phaser.Physics.ARCADE);
car = game.add.sprite(game.world.centerX,game.world.centerY,'car');
car.anchor.setTo(0.5,0.5);
game.physics.arcade.enable(game.global.car);
car.body.allowRotation = true;
}
function update(){
if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)){
game.global.car.body.angularVelocity = -200;
}
else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)){
game.global.car.body.angularVelocity = 200;
}
else if(game.input.keyboard.isDown(Phaser.Keyboard.UP)){
game.global.car.body.velocity.copyFrom(game.physics.arcade.velocityFromAngle(game.global.car.angle, 200));
}
else{
game.global.car.body.angularVelocity = 0;
game.global.car.body.velocity.x = 0;
game.global.car.body.velocity.y = 0;
}
}
Upvotes: 2