Reputation: 3760
I want to generate images consisting of a label and an icon. The label part is going to vary a lot (50-100) while there are about 10 icons. I would like to make the final images in a modular way by splitting the final image in two parts, a label image and an icon image. I will build a service that returns dataURI for the labels while the icon dataURIs will be embedded in the page. Then I would like to combine these two different dataURIs to create a single dataURI representing a combined image.
How can I do this on the client side?
Upvotes: 7
Views: 10114
Reputation: 427
Example using an array of image objects containing URI src and x, y offsets:
var images = [
{ src: 'data:image/gif;base64,R0lGODdhAgACALMAAAAAAP///wAAAAAAAP8AAAAAAAAAAAAAAAAA/wAAAAAAAAAAAAAAAAAAAAAAAAAAACwAAAAAAgACAAAEAxBJFAA7', x: 0, y: 0 },
{ src: 'data:image/gif;base64,R0lGODdhAgACALMAAAAAAP///wAAAAAAAP8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACwAAAAAAgACAAAEA5BIEgA7', x: 20, y: 20 },
];
var canvas = document.createElement('canvas');
var destination = document.getElementById('canvas');
Promise.all(images.map(imageObj => add2canvas(canvas, imageObj)))
.then(() => destination.append(canvas));
function add2canvas(canvas, imageObj) {
return new Promise( (resolve, reject) => {
if (!imageObj || typeof imageObj != 'object') return reject();
var image = new Image();
image.onload = function () {
canvas.getContext('2d')
.drawImage(this, imageObj.x || 0, imageObj.y || 0);
resolve();
};
image.src = imageObj.src;
});
}
Some more bells/whistles... function to generate a composite png:
function mergeImageURIs(images) {
return new Promise( (resolve, reject) => {
var canvas = document.createElement('canvas');
canvas.width = 1000; // desired width of merged images
canvas.height = 1000; // desired height of merged images
Promise.all(images.map(imageObj => add2canvas(canvas, imageObj))).then(() => resolve(canvas.toDataURL('image/png'), reject));
});
}
function add2canvas(canvas, imageObj) {
return new Promise( (resolve, reject) => {
if (!imageObj || typeof imageObj != 'object') return reject();
var x = imageObj.x && canvas.width ? (imageObj.x >=0 ? imageObj.x : canvas.width + imageObj.x) : 0;
var y = imageObj.y && canvas.height ? (imageObj.y >=0 ? imageObj.y : canvas.height + imageObj.y) : 0;
var image = new Image();
image.onload = function () {
canvas.getContext('2d').drawImage(this, x, y);
resolve();
};
image.src = imageObj.src;
});
}
Upvotes: 1
Reputation: 2816
You can create images using your data uris and then draw a new image that includes them using canvas
. Here's a simple example:
var nloaded = 0;
function checkload(event) {
nloaded++;
if (nloaded < 2) {
return;
}
var canvas = document.querySelector('canvas');
var context = canvas.getContext('2d');
context.drawImage(image1, 0, 0, 50, 50);
context.drawImage(image2, 50, 50, 100, 100);
var combined = new Image;
combined.src = canvas.toDataURL('data/gif');
document.body.appendChild(combined);
}
var image1 = new Image;
image1.onload = checkload;
image1.src = 'data:image/gif;base64,R0lGODdhAgACALMAAAAAAP///wAAAAAAAP8AAAAAAAAAAAAAAAAA/wAAAAAAAAAAAAAAAAAAAAAAAAAAACwAAAAAAgACAAAEAxBJFAA7';
var image2 = new Image;
image2.onload = checkload;
image2.src = 'data:image/gif;base64,R0lGODdhAgACALMAAAAAAP///wAAAAAAAP8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACwAAAAAAgACAAAEA5BIEgA7';
canvas {
display: none;
}
<canvas width=100 height=100></canvas>
.
Once you have the images loaded from the data URI and combined using the drawImage
commands of the canvas context you can use the canvas to create a new image like:
var combined = new Image;
combined.src = canvas.toDataURL('data/gif');
Unfortunately this won't work in IE8.
Upvotes: 10