Reputation: 53446
I have the following constructor method which opens a MemoryStream
from a file path:
MemoryStream _ms;
public MyClass(string filePath)
{
byte[] docBytes = File.ReadAllBytes(filePath);
_ms = new MemoryStream();
_ms.Write(docBytes, 0, docBytes.Length);
}
I need to change this to accept a Stream
instead of a file path. Whats the easiest/most efficient way to get a MemoryStream
from the Stream
object?
Upvotes: 102
Views: 178022
Reputation: 18017
In .NET 4, you can use Stream.CopyTo to copy a stream, instead of the home-brew methods listed in the other answers.
MemoryStream _ms;
public MyClass(Stream sourceStream)
{
_ms = new MemoryStream();
sourceStream.CopyTo(_ms);
}
Upvotes: 252
Reputation: 14412
You can simply do:
var ms = new MemoryStream(File.ReadAllBytes(filePath));
Stream position is 0 and ready to use.
Upvotes: 5
Reputation: 781
Use this:
var memoryStream = new MemoryStream();
stream.CopyTo(memoryStream);
This will convert Stream
to MemoryStream
.
Upvotes: 69
Reputation: 245489
If you're modifying your class to accept a Stream instead of a filename, don't bother converting to a MemoryStream. Let the underlying Stream handle the operations:
public class MyClass
{
Stream _s;
public MyClass(Stream s) { _s = s; }
}
But if you really need a MemoryStream for internal operations, you'll have to copy the data out of the source Stream into the MemoryStream:
public MyClass(Stream stream)
{
_ms = new MemoryStream();
CopyStream(stream, _ms);
}
// Merged From linked CopyStream below and Jon Skeet's ReadFully example
public static void CopyStream(Stream input, Stream output)
{
byte[] buffer = new byte[16*1024];
int read;
while((read = input.Read (buffer, 0, buffer.Length)) > 0)
{
output.Write (buffer, 0, read);
}
}
Upvotes: 34
Reputation: 4260
byte[] fileData = null;
using (var binaryReader = new BinaryReader(Request.Files[0].InputStream))
{
fileData = binaryReader.ReadBytes(Request.Files[0].ContentLength);
}
Upvotes: 0
Reputation: 7554
I use this combination of extension methods:
public static Stream Copy(this Stream source)
{
if (source == null)
return null;
long originalPosition = -1;
if (source.CanSeek)
originalPosition = source.Position;
MemoryStream ms = new MemoryStream();
try
{
Copy(source, ms);
if (originalPosition > -1)
ms.Seek(originalPosition, SeekOrigin.Begin);
else
ms.Seek(0, SeekOrigin.Begin);
return ms;
}
catch
{
ms.Dispose();
throw;
}
}
public static void Copy(this Stream source, Stream target)
{
if (source == null)
throw new ArgumentNullException("source");
if (target == null)
throw new ArgumentNullException("target");
long originalSourcePosition = -1;
int count = 0;
byte[] buffer = new byte[0x1000];
if (source.CanSeek)
{
originalSourcePosition = source.Position;
source.Seek(0, SeekOrigin.Begin);
}
while ((count = source.Read(buffer, 0, buffer.Length)) > 0)
target.Write(buffer, 0, count);
if (originalSourcePosition > -1)
{
source.Seek(originalSourcePosition, SeekOrigin.Begin);
}
}
Upvotes: 3
Reputation: 889
You will have to read in all the data from the Stream object into a byte[]
buffer and then pass that into the MemoryStream
via its constructor. It may be better to be more specific about the type of stream object you are using. Stream
is very generic and may not implement the Length
attribute, which is rather useful when reading in data.
Here's some code for you:
public MyClass(Stream inputStream) {
byte[] inputBuffer = new byte[inputStream.Length];
inputStream.Read(inputBuffer, 0, inputBuffer.Length);
_ms = new MemoryStream(inputBuffer);
}
If the Stream
object doesn't implement the Length
attribute, you will have to implement something like this:
public MyClass(Stream inputStream) {
MemoryStream outputStream = new MemoryStream();
byte[] inputBuffer = new byte[65535];
int readAmount;
while((readAmount = inputStream.Read(inputBuffer, 0, inputBuffer.Length)) > 0)
outputStream.Write(inputBuffer, 0, readAmount);
_ms = outputStream;
}
Upvotes: 3
Reputation: 14478
public static void Do(Stream in)
{
_ms = new MemoryStream();
byte[] buffer = new byte[65536];
while ((int read = input.Read(buffer, 0, buffer.Length))>=0)
_ms.Write (buffer, 0, read);
}
Upvotes: 2
Reputation: 60105
How do I copy the contents of one stream to another?
see that. accept a stream and copy to memory. you should not use .Length
for just Stream
because it is not necessarily implemented in every concrete Stream.
Upvotes: 2