Reputation: 1627
I am new in phonegap and I am having problems with camera API.
I copied the code from phonegap Camera API documentation and it is like this:
<!DOCTYPE html>
<html>
<head>
<title>Capture Photo</title>
<script type="text/javascript" charset="utf-8" src="../js/cordova.js"> </script>
<script type="text/javascript" charset="utf-8">
var pictureSource; // picture source
var destinationType; // sets the format of returned value
// Wait for device API libraries to load
//
document.addEventListener("deviceready",onDeviceReady,false);
// device APIs are available
//
function onDeviceReady() {
alert("this is device ready 12");
pictureSource=Camera.PictureSourceType;
destinationType=Camera.DestinationType;
}
// Called when a photo is successfully retrieved
//
function onPhotoDataSuccess(imageData) {
// Uncomment to view the base64-encoded image data
// alert(imageData);
alert("success data");
// Get image handle
//
var smallImage = document.getElementById('smallImage');
// Unhide image elements
//
smallImage.style.display = 'block';
// Show the captured photo
// The in-line CSS rules are used to resize the image
//
smallImage.src = "data:image/jpeg;base64," + imageData;
}
// Called when a photo is successfully retrieved
//
function onPhotoURISuccess(imageURI) {
// Uncomment to view the image file URI
// alert(imageURI);
alert("success uri");
// Get image handle
//
var largeImage = document.getElementById('largeImage');
// Unhide image elements
//
largeImage.style.display = 'block';
// Show the captured photo
// The in-line CSS rules are used to resize the image
//
largeImage.src = imageURI;
}
// A button will call this function
//
function capturePhoto() {
alert("success capture");
// Take picture using device camera and retrieve image as base64-encoded string
Camera.getPicture(onPhotoDataSuccess, onFail, { quality: 50,
destinationType: Camera.DestinationType.DATA_URL });
}
// A button will call this function
//
function capturePhotoEdit() {
alert("success edit");
// Take picture using device camera, allow edit, and retrieve image as base64-encoded string
Camera.getPicture(onPhotoDataSuccess, onFail, { quality: 20, allowEdit: true,
destinationType: Camera.DestinationType.DATA_URL });
}
// A button will call this function
//
function getPhoto(source) {
// Retrieve image file location from specified source
alert("success get photo");
Camera.getPicture(onPhotoURISuccess, onFail, { quality: 50,
destinationType: Camera.DestinationType.FILE_URI,
sourceType: source });
}
// Called if something bad happens.
//
function onFail(message) {
alert('Failed because: ' + message);
}
</script>
< /head>
<body>
<button onclick="capturePhoto();">Capture Photo</button> <br>
<button onclick="capturePhotoEdit();">Capture Editable Photo</button> <br>
<button onclick="getPhoto(pictureSource.PHOTOLIBRARY);">From Photo Library</button><br>
<button onclick="getPhoto(pictureSource.SAVEDPHOTOALBUM);">From Photo Album</button><br>
<img style="display:none;width:60px;height:60px;" id="smallImage" src="" />
<img style="display:none;" id="largeImage" src="" />
</body>
</html>
and this is my AndroidManifest.xml:
<?xml version='1.0' encoding='utf-8'?>
<manifest android:hardwareAccelerated="true" android:versionCode="10000" android:versionName="1.0.0" package="com.phonegap.helloworld" xmlns:android="http://schemas.android.com/apk/res/android">
<supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:resizeable="true" android:smallScreens="true" android:xlargeScreens="true" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<application android:hardwareAccelerated="true" android:icon="@drawable/icon" android:label="@string/app_name" android:supportsRtl="true">
<activity android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale" android:label="@string/activity_name" android:launchMode="singleTop" android:name="MainActivity" android:screenOrientation="portrait" android:theme="@android:style/Theme.Black.NoTitleBar" android:windowSoftInputMode="adjustResize">
<intent-filter android:label="@string/launcher_name">
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="22" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
and this is my config.xml (I just include the important part here):
<feature name="Camera">
<param name="ios-package" value="CDVCamera" />
<param name="android-package" value="org.apache.cordova.camera.CameraLauncher" />
</feature>
<plugin name="Camera" value="org.apache.cordova.CameraLauncher" />
<feature name="http://api.phonegap.com/1.0/device" />
<feature name="http://api.phonegap.com/1.0/camera"/>
<feature name="http://api.phonegap.com/1.0/file"/>
<feature name="http://api.phonegap.com/1.0/media"/>
<feature name="http://api.phonegap.com/1.0/network"/>
<preference name="phonegap-version" value="2.3.0" />
and I have tried so many links in my research but none of them helped. these links include: phonegap community and some other questions such as this. in my app DeviceReady event fires but the buttons wont work and I checked it enters the capturePhoto function and capturePhotoEdit but it doesn't enter getPhoto. any idea why? what am I missing?
my guess is that I might not install the plugin properly. but I removed the platform and plugin once then add them again using the phonegap documentation here
if you need more or less info for answering let me now.thanks
Upvotes: 0
Views: 4980
Reputation: 1627
so I solved it. as you can see everything is perfect in androidManifest.xml and in config.xml but my mistake was adding cordova.js to my directory manually what I should do was give the tag the address of my www folder because the plugins would add to cordova.js at build. so here is my code: note that the html in this code is actually in www/htmls so my cordova.js address is ../cordova.js
<!DOCTYPE html>
<html>
<head>
<title>Capture Photo</title>
<script type="text/javascript" charset="utf-8" src="../cordova.js"></script>
<script type="text/javascript" charset="utf-8">
var pictureSource; // picture source
var destinationType; // sets the format of returned value
// Wait for device API libraries to load
//
document.addEventListener("deviceready",onDeviceReady,false);
// device APIs are available
//
function onDeviceReady() {
pictureSource=navigator.camera.PictureSourceType;
destinationType=navigator.camera.DestinationType;
}
// Called when a photo is successfully retrieved
//
function onPhotoDataSuccess(imageData) {
// Uncomment to view the base64-encoded image data
// console.log(imageData);
// Get image handle
//
var smallImage = document.getElementById('smallImage');
// Unhide image elements
//
smallImage.style.display = 'block';
// Show the captured photo
// The in-line CSS rules are used to resize the image
//
smallImage.src = "data:image/jpeg;base64," + imageData;
}
// Called when a photo is successfully retrieved
//
function onPhotoURISuccess(imageURI) {
// Uncomment to view the image file URI
// console.log(imageURI);
// Get image handle
//
var largeImage = document.getElementById('largeImage');
// Unhide image elements
//
largeImage.style.display = 'block';
// Show the captured photo
// The in-line CSS rules are used to resize the image
//
largeImage.src = imageURI;
}
// A button will call this function
//
function capturePhoto() {
// Take picture using device camera and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, { quality: 50,
destinationType: destinationType.DATA_URL });
}
// A button will call this function
//
function capturePhotoEdit() {
// Take picture using device camera, allow edit, and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, { quality: 20, allowEdit: true,
destinationType: destinationType.DATA_URL });
}
// A button will call this function
//
function getPhoto(source) {
// Retrieve image file location from specified source
navigator.camera.getPicture(onPhotoURISuccess, onFail, { quality: 50,
destinationType: destinationType.FILE_URI,
sourceType: source });
}
// Called if something bad happens.
//
function onFail(message) {
alert('Failed because: ' + message);
}
</script>
</head>
<body>
<button onclick="capturePhoto();">Capture Photo</button> <br>
<button onclick="capturePhotoEdit();">Capture Editable Photo</button> <br>
<button onclick="getPhoto(pictureSource.PHOTOLIBRARY);">From Photo Library</button><br>
<button onclick="getPhoto(pictureSource.SAVEDPHOTOALBUM);">From Photo Album</button><br>
<img style="display:none;width:60px;height:60px;" id="smallImage" src="" />
<img style="display:none;" id="largeImage" src="" />
</body>
</html>
I had seen it before but i thought it is not relevant, and simply ignored it.
hope this help someone else.
Upvotes: 0
Reputation: 994
1)index.html
<!DOCTYPE html>
<html>
<head>
<title>Capture Photo</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
var pictureSource; // picture source
var destinationType; // sets the format of returned value
// Wait for device API libraries to load
//
document.addEventListener("deviceready",onDeviceReady,false);
// device APIs are available
//
function onDeviceReady() {
pictureSource=navigator.camera.PictureSourceType;
destinationType=navigator.camera.DestinationType;
}
// Called when a photo is successfully retrieved
//
function onPhotoDataSuccess(imageData) {
// Uncomment to view the base64-encoded image data
// console.log(imageData);
// Get image handle
//
var smallImage = document.getElementById('smallImage');
// Unhide image elements
//
smallImage.style.display = 'block';
// Show the captured photo
// The in-line CSS rules are used to resize the image
//
smallImage.src = "data:image/jpeg;base64," + imageData;
}
// Called when a photo is successfully retrieved
//
function onPhotoURISuccess(imageURI) {
// Uncomment to view the image file URI
// console.log(imageURI);
// Get image handle
//
var largeImage = document.getElementById('largeImage');
// Unhide image elements
//
largeImage.style.display = 'block';
// Show the captured photo
// The in-line CSS rules are used to resize the image
//
largeImage.src = imageURI;
}
// A button will call this function
//
function capturePhoto() {
// Take picture using device camera and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, { quality: 50,
destinationType: destinationType.DATA_URL });
}
// A button will call this function
//
function capturePhotoEdit() {
// Take picture using device camera, allow edit, and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, { quality: 20, allowEdit: true,
destinationType: destinationType.DATA_URL });
}
// A button will call this function
//
function getPhoto(source) {
// Retrieve image file location from specified source
navigator.camera.getPicture(onPhotoURISuccess, onFail, { quality: 50,
destinationType: destinationType.FILE_URI,
sourceType: source });
}
// Called if something bad happens.
//
function onFail(message) {
alert('Failed because: ' + message);
}
</script>
</head>
<body>
<button onclick="capturePhoto();">Capture Photo</button> <br>
<button onclick="capturePhotoEdit();">Capture Editable Photo</button> <br>
<button onclick="getPhoto(pictureSource.PHOTOLIBRARY);">From Photo Library</button><br>
<button onclick="getPhoto(pictureSource.SAVEDPHOTOALBUM);">From Photo Album</button><br>
<img style="display:none;width:60px;height:60px;" id="smallImage" src="" />
<img style="display:none;" id="largeImage" src="" />
</body>
</html>
2)AndroidManifest
<?xml version='1.0' encoding='utf-8'?>
<manifest android:hardwareAccelerated="true" android:versionCode="1" android:versionName="0.0.1" package="com.example.Camera" xmlns:android="http://schemas.android.com/apk/res/android">
<supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:resizeable="true" android:smallScreens="true" android:xlargeScreens="true" />
<uses-permission android:name="android.permission.INTERNET" />
<application android:hardwareAccelerated="true" android:icon="@drawable/icon" android:label="@string/app_name">
<activity android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale" android:label="@string/activity_name" android:launchMode="singleTop" android:name="Camera" android:theme="@android:style/Theme.Black.NoTitleBar" android:windowSoftInputMode="adjustResize">
<intent-filter android:label="@string/launcher_name">
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="19" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
</manifest>
3) config.xml
<?xml version='1.0' encoding='utf-8'?>
<widget id="com.example.Camera" version="0.0.1" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0">
<preference name="loglevel" value="DEBUG" />
<feature name="Camera">
<param name="android-package" value="org.apache.cordova.camera.CameraLauncher" />
</feature>
<name>Camera</name>
<description>
A sample Apache Cordova application that responds to the deviceready event.
</description>
<author email="[email protected]" href="http://cordova.io">
Apache Cordova Team
</author>
<content src="index.html" />
<access origin="*" />
</widget>
hello, try this as your code changes and also if any problem then tell me ok.
Upvotes: 1