Reputation: 1371
In Unity you can animate an object (such as a character) with the animation window:
And you can select properties of the object that you want to animate:
My problem is that it seems you can only add a single property at a time and then the whole list closes:
This causes a big problem when you want to animate every part of a full human (or any type of complex) 3d model:
My Question: Is there some way I can add more than one property at the same time? Or atleast not have the window of properties close, that way I can just keep choosing them?
Upvotes: 5
Views: 9306
Reputation: 982
Yes! I've tested this method on Unity 2020.3.29f1, but it may work in earlier versions too.
*: If you want to select multiple bones but not every bone, you can expand your list of bones and the use shift-click and ctrl-click (cmd-click) to select various bones.
Upvotes: 1
Reputation: 41
Worth mentioning as well that if you right click on the transform instead of hitting the plus sign you can just add an entire group of transforms and the menu does not close. Should speed things up
Upvotes: 4
Reputation: 1222
The animation window will close after adding the property but their is a way to do this . Open animation window and inspector in separate tabs so that both can be seen at same time and animation must be in recording mode . After that select your game object in hirarchy and you can directly change its properties from inspector for each selected frame for example you can set position rotation and scale directly from inspector and this will make your animation in a fly :) Reference to unity documentation http://docs.unity3d.com/Manual/animeditor-MultipleParts.html
Upvotes: 3