Reputation: 175
So I'm new to javascript and I am looking for a way to count how many times a function is executed. The code randomly generates a square or circle and displays from the shape is shown to when you click it (reactionTime). That works fine and dandy. But I'm looking for a way to keep track of the number of times a shape is clicked and then eventually the cumulative time to calculate average time per click. If it helps, I come from a pretty good C++ background.
To count number of clicks, I was thinking of adding a closure function. From here: How do I find out how many times a function is called with javascript/jquery?
myFunction = (function(){
var count = 0;
return function(){
count++
alert( "I have been called " + count + " times");
}
})();
And from here: Function count calls
var increment = function() {
var i = 0;
return function() { return i += 1; };
};
var ob = increment();
But I tried a global variable and several variations of closure functions to no avail (look for the comments). I tried putting the closure function in other functions. And I also tried something like:
var increment = makeBox();
I'm wondering if anyone can guide me in the right direction. It would be much appreciated!
var clickedTime; var createdTime; var reactionTime;
var clicked; var avg = 0;
avg = (avg + reactionTime) / clicked;
document.getElementById("clicked").innerHTML = clicked;
document.getElementById("avg").innerHTML = avg;
function getRandomColor() {
....
}
function makeBox() { // This is the long function that makes box
createdTime = Date.now();
var time = Math.random();
time = time * 3000;
///////// var increment = function () {
var i = 0;
//return function() { return i += 1; };
i++;
return i;
///////// };
// clicked++; /////////// global variable returns NaN
// console.log(clicked);
// alert("Clicked: "+clicked);
setTimeout(function() {
if (Math.random() > 0.5) {
document.getElementById("box").style.borderRadius="75px"; }
else {
document.getElementById("box").style.borderRadius="0px"; }
var top = Math.random(); top = top * 300;
var left = Math.random(); left = left * 500;
document.getElementById("box").style.top = top+"px";
document.getElementById("box").style.left = left+"px";
document.getElementById("box").style.backgroundColor = getRandomColor();
document.getElementById("box").style.display = "block";
createdTime = Date.now();
}, time);
}
ob = increment(); //////////////////////// I think this gives me 1 every time
alert("Increment: "+ob); //////////////////
document.getElementById("box").onclick = function() {
clickedTime = Date.now();
reactionTime= (clickedTime - createdTime)/1000;
document.getElementById("time").innerHTML = reactionTime;
this.style.display = "none";
makeBox();
}
makeBox();
Upvotes: 0
Views: 148
Reputation: 10538
makeBox.click = 0; // define the function's counter outside the function
makeBox.click++; // replace the `i` usage with this inside the function
About ob = increment();
: it is used erroneously (redefines ob
many times);
var ob = increment(); // define it once
ob(); // increments the counter
// another way to define `increment`:
var increment = (function () {
var i = 0;
return function () {
return i += 1;
};
})();
ob = increment(); // ob becomes 1 initially
ob = increment(); // ob becomes 2, etc.
Upvotes: 0
Reputation: 30416
Here is an example that shows how a closure can count calls to a function:
function add5(y) {
//A totally normal function
return y + 5;
}
var counter = 0, /*a counter scoped outside of the function counter function*/
trackedAdd5 = (function (func) {
/*This anonymous function is incrementing a counter and then calling the function it is passed*/
return function () {
counter++;
/*The trick is this function returns the output of calling the passed in function (not that it is applying it by passing in the arguments)*/
return func.apply(this, arguments);
}
})(add5); /*calling this tracking function by passing the function to track*/
document.getElementById('run').addEventListener('click', function () {
/*Here we are treating this new trackedAdd5 as a normal function*/
var y = document.getElementById('y');
y.value = trackedAdd5(parseInt(y.value, 10));
/*Except the outer counter variable now represents the number of times this function has been called*/
document.getElementById('counter').value = counter;
});
<label> <code>y = </code>
<input id='y' value='0' />
<button id='run'>add5</button>
</label>
<br/>
<label><code>add5()</code> was called
<input readonly id='counter' value='0' />times</label>
Upvotes: 0
Reputation: 623
You have a few problems but to answer your question:
clicked
as a number (or any other type) so trying to perform an operation on undefined
returns NaN
...because well, it's not a number. var i = 0;
won't work because i
is re-defined on each function call.You should be able to use your gobal variable clicked
as long as you set it to zero.
Upvotes: 2