JibW
JibW

Reputation: 4562

Check Internet connection availability?

I just need to check the internet connection availability before start communicating with the service in my iphone App. I am using Swift 1.2 and Xcode 6 as my development environment...

I've just done some research and found this stackoverflow LINK in objective C.

Therefore I just tried to find a similar solution in SWIFT and found the following link

https://coderwall.com/p/mhxbpq/checking-for-internet-connection-availability

Just to make things easy the content in that link is as follows...

import Foundation
import SystemConfiguration

public class Reachability {

  class func isConnectedToNetwork() -> Bool {

      var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
      zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
      zeroAddress.sin_family = sa_family_t(AF_INET)

      let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
        SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0)).takeRetainedValue()
      }

      var flags: SCNetworkReachabilityFlags = 0
      if SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) == 0 {
        return false
      }

      let isReachable = (flags & UInt32(kSCNetworkFlagsReachable)) != 0
      let needsConnection = (flags & UInt32(kSCNetworkFlagsConnectionRequired)) != 0

      return (isReachable && !needsConnection) ? true : false
  }

}

And check the connection availability like this...

if Reachability.isConnectedToNetwork() 
{
    println("Haz Interwebz!")
}  
else
{
    println("Oh noes! No interwebz!!!")
}

NOTE: To work this needs to add SystemConfiguration.framework to the project (For "Linked Frameworks and Libraries")....

So.... My question is, I am quite new for iOS development and NOT quite sure how good and relaible it is to use this logic to get it done. Most of the stuff in that class are completely not clear, but the small tests I've done works good!!!

Like to hear what more experiance ios developers have to say about this.

Upvotes: 9

Views: 6263

Answers (4)

Thomas
Thomas

Reputation: 324

Edit for Swift 5.x :

import SystemConfiguration

public class CheckInternet{

    class func Connection() -> Bool{

        var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
        zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
        zeroAddress.sin_family = sa_family_t(AF_INET)

        let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
                SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
            }
        }

        var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
        if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
            return false
        }


        // Working for Cellular and WIFI
        let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
        let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
        let ret = (isReachable && !needsConnection)

        return ret


    }

}

Upvotes: 2

nuynait
nuynait

Reputation: 1962

Alamofire

I would recommend listen to reachability instead of using a get api.

You can add following class to your app, and call MNNetworkUtils.main.isConnected() to get a boolean on whether its connected or not.

class MNNetworkUtils {
  static let main = MNNetworkUtils()
  init() {
    manager = NetworkReachabilityManager(host: "google.com")
    listenForReachability()
  }

  private let manager: NetworkReachabilityManager?
  private var reachable: Bool = false
  private func listenForReachability() {
    self.manager?.listener = { [unowned self] status in
      switch status {
      case .notReachable:
        self.reachable = false
      case .reachable(_), .unknown:
        self.reachable = true
      }
    }
    self.manager?.startListening()
  }

  func isConnected() -> Bool {
    return reachable
  }
}

This is a singleton class. Every time, when user connect or disconnect the network, it will override self.reachable to true/false correctly, because we start listening for the NetworkReachabilityManager on singleton initialization.

Also in order to monitor reachability, you need to provide a host, currently I am using google.com feel free to change to any other hosts or one of yours if needed.

Upvotes: 0

Melvin
Melvin

Reputation: 3431

An improved version of @Lachezar's answer for Swift2.x:

Alamofire.request(.POST, url).responseJSON { response in
    switch response.result {
        case .Success(let json):
            // internet works.  
        case .Failure(let error):

            if let err = error as? NSURLError where err == .NotConnectedToInternet {
                // no internet connection
            } else {
                // other failures
            }
    }
}

If you would like the network status without parsing an URL, I suggest this solution: https://stackoverflow.com/a/38646078/706933

Upvotes: 5

Lachezar
Lachezar

Reputation: 6703

I was looking to solve the same problem for myself this morning and I felt that this "Reachability" sample code provided from Apple does not appeal to me at all (mostly because of the manual opening of sockets and the SystemConfiguration ugly API).

Instead of this I tried to make a simple HTTP connection to a random non-existing URL using Alamofire (I already had it as a dependency) and check the value in the error that I would receive.

Alamofire.request(.GET, "http://superrandomdomainnamethatisnotused.com/superrandompath").responseString {
    (request, response, stringData, error) in

    if let networkError = error {
        if (networkError.code == -1009) {
            println("No Internet \(error)")
        }
    }
}

This code could be rewritten using any other networking library. Error -1009 is corresponding to NSURLErrorNotConnectedToInternet which is somewhat more reassuring way of saying "you are really not connected to the Internet".

Another good thing is that this works even if you put non-existing URL, which means that you don't have to make a successful HTTP request to any server even if you have Internet connection.

The downside is that the code in the block is executed asynchronously, which could be inconvenience depending on your requirements.

Upvotes: 12

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