Reputation: 611
I started with Unity since a few days and I want to run my game SNAKE on iPad. But on iOS Builds, I get the following error:
IOException: Failed to Copy File / Directory from 'Temp/StagingArea/Trampoline/Unity-iPhone.xcodeproj/project.pbxproj' to '/Users/markusunger/Desktop/Snake-iOS/Snake-iOS/Unity-iPhone.xcodeproj/project.pbxproj'.
UnityEditor.iOS.Utils.ReplaceFileOrDirectoryCopy (System.String src, System.String dst)
UnityEditor.iOS.PostProcessiPhonePlayer.UpdateInstallLocation (UnityEditor.iOS.ProjectPaths paths, ScriptingImplementation backend, BuildOptions options, UnityEditor.iOS.IncludedFileList includedFiles)
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.iOSBuildPostprocessor pp, BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String stagingAreaDataManaged, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.HostView:OnGUI()
Anybody an idea? I get the error with both scripting backend...
I have Mac OS 10.10.5 and xCode Version 6.4 (6E35b)
Thanks for help!
Upvotes: 0
Views: 1676
Reputation: 81
Faced a similar problem today:
FileNotFoundException: Could not find file "/Users/<username>/Code/<appname>/Temp/StagingArea/Trampoline/LaunchScreen-iPhone.xib".
Using Replace instead of Append solved it for me.
Upvotes: 0
Reputation: 11233
I faced this error in two conditions:
Append
during a build.Using Replace
in unity build and making some space in HDD, fixed my issue.
Upvotes: 1