Reputation: 10346
I have a 1 dimensional array of bytes, with separate values for A, R, G, and B, and I know the height and width of the expected image. How can I encode this data and save it as a PNG?
Upvotes: 6
Views: 12012
Reputation: 1
I suggest it is better to look for a platform-independent solution that doesn't depend on building a desktop image or a Bitmap (neither GDI+ Bitmap nor WPF WriteableBitmap). BigGustave (available on NuGet) did the trick for me. https://github.com/EliotJones/BigGustave It creates the PNGs directly.
Upvotes: 0
Reputation: 1881
Here's a faster solution using Unsafe pointers
and LockBits
public unsafe Bitmap Retreive(byte[] values)
{
Bitmap bmp = new Bitmap(Width, Height); //enter your width and height here.
BitmapData bmData = bmp.LockBits(new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, bmp.PixelFormat);
IntPtr scan0 = bmData.Scan0;
int stride = bmData.Stride;
int nWidth = bmp.Width;
int nHeight = bmp.Height;
for (int y = 0; y < nHeight; y++)
{
//define the pointers inside the first loop for parallelizing
byte* p = (byte*)scan0.ToPointer();
p += y * stride;
for (int x = 0; x < nWidth; x++)
{
//fill as the values stored in you byte array;
p[0] = values[0];// R component.
p[1] = values[1];// G component.
p[2] = values[2];// B component.
p[3] = values[3];// Alpha component.
p += 4;
}
}
bmp.UnlockBits(bmData);
return bmp;
}
Just fill the p[]
values like they stored in your array.
Goodluck.
Upvotes: 0
Reputation: 4458
byte[] data = new byte[] {
255, 255, 000, 000, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 000, 000,
255, 255, 255, 255, 255, 255, 000, 000, 255, 255, 255, 255, 255, 255, 000, 000, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 000, 000, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 000, 000, 255, 255, 255, 255, 255, 255, 000, 000, 255, 255, 255, 255,
255, 255, 000, 000, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 000, 000
};
Bitmap bmp = new Bitmap(5, 5);
for (int y = 0; y < 5; ++y)
for (int x = 0; x < 5; ++x)
{
int offset = y * 5 * 4 + x * 4;
bmp.SetPixel(x, y, Color.FromArgb(data[offset], data[offset + 1], data[offset + 2], data[offset + 3]));
}
bmp.Save(@"c:\tmp.png");
}
If the values in your array are ordered this way: B G R A B G R A B G R A ... you could use the following code, which should be faster:
byte[] data = new byte[] {
// B G R A B G R A B G R A
0, 0, 255, 255, 0, 0, 0, 255, 0, 255, 0, 255,
0, 0, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255,
0, 255, 0, 255, 0, 0, 0, 255, 255, 0, 0, 255
};
int width = 3;
int height = 3;
Bitmap bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
var bitmapData = bmp.LockBits(new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, bmp.PixelFormat);
Marshal.Copy(data, 0, bitmapData.Scan0, data.Length);
bmp.UnlockBits(bitmapData);
bmp.Save(@"c:\tmp.png");
This image should look like this:
Upvotes: 5
Reputation: 27723
You can use a Bitmap and Bitmap.SetPixel().
Then save the Bitmap as png using ImageFormat.Png
. Also, you might have to make sure that the Bitmap format maintains transparency .
(See the other answer here for a faster way than SetPixel.)
EDIT
Perhaps WPF can use the array directly. (I don't have much experience with it.)
Upvotes: 4