Reputation: 1000
While checking out the GPGPU parts of the Metal interface, I ran into an assertion failure when trying to write to a 32-bit floating point texture from a kernel (edit: on an iPhone 6, with iOS 8.4.1):
`Non-writable texture format MTLPixelFormatRGBA32Float is being bound at index 2 to a shader argument with write access enabled.'
Got the same result with RG32Float and R32Float.
This seems wrong because:
Am I reading the docs wrong? Anyone have different/better official info or other info on this?
Thanks for your time.
Upvotes: 2
Views: 716
Reputation: 1000
Someone on the Apple forums kindly pointed out I was looking at the pre-release docs for iOS 9! Have installed the beta and it is indeed supported as of iOS 9.
Upvotes: 1