Reputation: 21452
I create object +10 sign when player shot enemy
I need to rotate this sign 90 degrees from enemy object
I use code below , but it still not working
private void plus_score(){
Quaternion spawnRotation = Quaternion.Euler (0, 0, 90);
Instantiate( Score_object ,gameObject.transform.position ,spawnRotation);
}
any suggestion to rotate my clone object
Upvotes: 0
Views: 198
Reputation: 8173
I need to rotate this sign 90 degree from enemy object
You multiply Quaternions together to rotate them.
private void plus_score(){
Quaternion spawanRotation = enemy.transform.rotation * Quaternion.Euler (0, 0, 90);
Instantiate( Score_object ,gameObject.transform.position ,spawanRotation);
}
Upvotes: 1