Reputation: 141
I have a surface with some shapes. I use
dojox.gfx.utils.toJson(surface)
to generate a json from it, and then
dojox.gfx.utils.fromJson(surface, json)
to get the data and append it to the surface. The problem comes when I create a moveable node. After saving it to json and then appending it to the surface, the node is no longer moveable. I found no way of making the node moveable again. Is there a way to do this? I want to be able to save and load svg data in my page and after load, move the elements around. Using dojo seemed easy enough before i stumbled on this problem. If I can't do this easy, is there a better library I can use, to achieve my goal?
Edit: here is the actual code: http://pastebin.com/2qLCTw8B
Upvotes: 0
Views: 48
Reputation: 141
I found the answer to my problem.
First of all, when you require a dojo module it is good to assign it to a variable, which i didn't know. This way when assigning the on module, you can use the on function, used to add event listener, anywhere in the code. From there it is easy to create a moveable node, when you click on it.
It seemed though that this is a useless operation, as you could just iterate over the surface - children array, and make every node moveable.
Here is the improved code: http://pastebin.com/wAvSnZpN
The code needed, if you decide to use events anyway:
function HandleMouseDown(e) {
var foo = new dojox.gfx.Moveable(e.gfxTarget);
}
on(surface, 'mousedown', HandleMouseDown);
Upvotes: 1