Reputation: 5759
I'm still very new to the canvas element and I'm trying to draw random polygon shapes (triangular shapes) in random places on the canvas element. But I have trouble getting my head around it.
I have this so far, which draws a ploygon nicely, but how to add the randomness and positioning completely eludes me
var c = document.getElementById('c');
if (c.getContext) {
c2 = c.getContext('2d');
var width = c2.width;
var height = c2.height;
var maxAmount = 20;
for (i = 0; i < maxAmount; i++) {
var polySize = 50;
var posx = (Math.random() * (width - polySize)).toFixed();
var posy = (Math.random() * (height - polySize)).toFixed();
c2.fillStyle = '#f00';
c2.beginPath();
c2.moveTo(posx, posy);
c2.lineTo(100, 50);
c2.lineTo(50, 100);
c2.lineTo(0, 90);
c2.closePath();
c2.fill();
}
}
<canvas id="c" \>
Upvotes: 1
Views: 1856
Reputation: 136628
You are trying to get the width and height properties of the Context2D
property of your canvas, which both returned undefined
.
What you need instead is the canvas
element's width and height properties.
Now, since your comment to the other answer, if you need to move the whole shape, just use the first point you saved in posx
and posy
variables and then adjust the other points positions :
var c = document.getElementById('c');
c.width =500;
c.height= 500;
if (c.getContext) {
var c2 = c.getContext('2d');
var width = c.width;
var height = c.height;
var maxAmount = 20;
for (var i = 0; i < maxAmount; i++) {
var polySize = 50;
var posx = (Math.random() * (width - polySize));
var posy = (Math.random() * (height - polySize));
c2.fillStyle = '#f00';
c2.beginPath();
c2.moveTo(posx, posy);
c2.lineTo(posx+100, posy+50);
c2.lineTo(posx+50,posy+100);
c2.lineTo(posx+0, posy+90);
c2.closePath();
c2.stroke();
c2.fill();
}
}
<canvas id="c"><\canvas>
Upvotes: 4
Reputation: 446
Here canvas width and height properties are not set. so when invoke code following line of code, it returns NaN
var width = c2.width;
var height = c2.height;
To get random position try following code base
<canvas id="c" width="250" height="250" \>
var c = document.getElementById('c');
if (c.getContext)
{
c2 = c.getContext('2d');
var width = c.width;
var height = c.height;
var maxAmount = 5;
for (i = 0; i < maxAmount; i++) {
var polySize = 50;
var posx = (Math.random() * (width - polySize)).toFixed();
var posy = (Math.random() * (height - polySize)).toFixed();
c2.fillStyle = '#f00';
c2.beginPath();
c2.moveTo(posx, posy);
c2.lineTo(100, 50);
c2.lineTo(50, 100);
c2.lineTo(0, 90);
c2.closePath();
c2.fill();
}
}
Upvotes: 0