Reputation: 33
I get no output from Core Motion regardless I use pull or push method. I'm using Xcode 7.0 beta 6 with Swift 2.0 on iPhone 4s iOS 8.4.
let manager = CMMotionManager()
manager.accelerometerUpdateInterval = 0.3
manager.startAccelerometerUpdates()
print(manager.accelerometerData?.acceleration.x)
manager.accelerometerUpdateInterval = 0.3
manager.startAccelerometerUpdatesToQueue(NSOperationQueue()) { (data: CMAccelerometerData?, error: NSError?) in
guard data != nil else {
print("There was an error: \(error)")
return
}
print(data!.acceleration.x)
}
Anybody knows what I'm doing wrong? Thanks.
Upvotes: 2
Views: 1199
Reputation: 883
Funny thing... I came here looking for answers to this very same question. ;)
As far as I can tell (I am no expert in Swift or XCode) the problem is that there is not enough time between instructions for core-motion to get the data: if you call manager.startAccelerometerUpdates()
and then, after a while, ask for the accelerometerData, then you'll have no problem. If in my SpriteKit game I start accelerometer updates at the viewDidLoad
method of a GameViewController and I ask for the accelerometer data at the didMoveToView
method of a Scene, then I get the data. But if I start the accelerometer and ask for the data in the same method, then I get nothing (I get nothing also when I start the accelerometer right before a transition to other Scene and then ask for the data in the next Scene).
I don't know if this is normal or a bug, but at least I found a temporal solution: give core-motion as much time as possible before getting the data.
Upvotes: 4