Reputation:
(this is not the whole code) when i test the script in the console it says: LEVEL2 UNLOCKED meaning that it works but when i try to use the destroy method it doesn't destroy the level2lock gameobject.
if (PlayerPrefs.GetString("level2unlocked") == "true")
{
Debug.Log("LEVEL2 UNLOCKED");
Destroy(level2lock);
}
Upvotes: 1
Views: 1736
Reputation: 932
Is 'level2lock' of the type GameObject, or is it a reference to a script attached to the GameObject.
So for example:
private LevelLockComponent level2lock;
private void DestroyLevelLockMethod()
{
Destroy(level2lock.gameObject);
}
LevelLockComponent would be a script attached to the level2lock GameObject.
I hope this helps.
Update
Hi Drin,
I see, I've just written this simple implementation for destroying a GameObject that has been assigned in the editor.
using UnityEngine;
using System.Collections;
public class GameObjectKiller : MonoBehaviour
{
public GameObject otherGameObject;
private void Update()
{
if(Input.GetKeyDown(KeyCode.A))
{
Destroy(otherGameObject);
}
}
}
This destroys the 'otherGameObject' from the hierarchy when the A button is pressed.
I would also recommend looking at the Unity Tutorial for using 'Destroy' here: https://unity3d.com/learn/tutorials/modules/beginner/scripting/destroy
Upvotes: 2