Reputation: 123
I am trying to make a program where you enter a value for an int and then using methods adding or subtracting the number "10" from that integer. The problem is that when I write: Console.WriteLine("After addition, your value is now {0}",CustomClass.CustomClass'Method);
The compiler tells me that I cannot covert object to a method.
Here is my code:
public class CarClass
{
public static string carModel;
public static int carSpeed;
public static void Accelerate()
{
carSpeed = carSpeed + 10;
}
public static void Brake()
{
carSpeed = carSpeed - 10;
}
}
class MainClass
{
public static void Main(string[] args)
{
Console.WriteLine("Enter car model: ");
CarClass.carModel = Console.ReadLine();
Console.WriteLine("Enter initial speed: ");
CarClass.carSpeed = Convert.ToInt32(Console.ReadLine());
Console.WriteLine("Starting speed of {0} is {1} km/h.", CarClass.carModel, CarClass.carSpeed);
Console.WriteLine("Now some speed changing...");
Console.WriteLine("After accelerating, new speed of {0} is {1} km/h.",CarClass.carModel,CarClass.carSpeed + CarClass.Accelerate); // here the speed should be starting speed + 10
Console.WriteLine("After accelerating, new speed of {0} is {1} km/h.",CarClass.carModel,CarClass.carSpeed + CarClass.Accelerate); //here the speed should be the previous speed + 10
Console.ReadLine();
}
}
}
I am not sure if this is the correct way of making the acceleration because I need it to store the previous value and then add "10" again. I'll be very thankful to you guys if you help me solve that. Thanks in advance.
Upvotes: 0
Views: 221
Reputation: 26213
Your issue is this expression:
CarClass.carSpeed + CarClass.Accelerate
carSpeed
is an integer, Accelerate
is a method. You can't add numbers and methods together, it doesn't make any sense.
What you want to do is execute the method, which will update carSpeed
. Then you can just print the value of carSpeed
. So something like:
CarClass.Accelerate();
Console.WriteLine("After accelerating, new speed of {0} is {1} km/h.",
CarClass.carModel, CarClass.carSpeed);
Upvotes: 3